@Farfadox Yo y otros creemos haberla encontrado y que está en X: 29, Y: 63, Z: 85 aprox, en un extraplano.
Le envié un correo a @ElRichMC sobre esto, pero no contestó. El título es "Base definitiva 2b2t. 2 años de investigación." y fue al correo que tiene en Twitter.
Ojalá lo veáis 🙏
No Rest for the Wicked version 1.0 comes out in October 2026 on PlayStation 5 and PC.
It includes full cross-play and cross-save support between those platforms.
The Xbox Series X/S and Nintendo Switch 2 versions are delayed and will arrive later.
Two years. 1.8 million players. And now we finally get to say it ❤️
NO REST FOR THE WICKED 1.0 LAUNCHES THIS OCTOBER ON PC AND PS5. 100+ hours of content, an all new Class System and the final story arc you've been theorizing about since 2024!
To every single person who bought in and believed in us during Early Access... THANK YOU. You made this happen.
And we have amazing Founder's Pack rewards waiting for you if you grab the game on Steam before July 10th! Don't worry if you're a PS5 player, you're covered during pre-orders!
This is just the beginning.
Watch the announcement trailer - https://t.co/iVAq1L7CT6
@f5lip3@antigravity You might be able to get it back by closing Antigravity IDE, going to "%appdata%" and renaming "Antigravity" to "Antigravity IDE".
Same for "%USERPROFILE%/.gemini", rename "antigravity" to "antigravity-ide".
Remove the existing Antigravity IDE folders first, then rename the old
Wicked fans,
It's been TWO YEARS since No Rest for the Wicked entered Early Access. Since then, this game has grown and evolved in ways we could only pull off because of you.
1.7 million copies sold, and counting. You’ve supported us, challenged us, and pushed us to do better. That’s exactly how we like it.
We’re hard at work toward 1.0. And console players, we haven’t forgotten you.
No big speeches today. Just this: we’re building something special here, and we’re not slowing down.
Two years of celebrating you in all the Wicked ways! Thanks for being part of it.
Moon Studios ❤️
https://t.co/v6ztlCBjkF
@Erudur_Gaming@thomasmahler Estoy mirando y en español de latinoamérica tiene 96%, pero para ser extramadamente positivas necesita al menos 500 reseñas (creo).