Added a fun little tagging minigame to Cathode this #ScreenshotSaturday !
They function as secrets in the game, but it's also super fun to slam out the minigame as fast as possible!
(+ a funny animation in case you do misinput)
#gamedev#indiedev
In Cathode, after each target capture, you must reach the exit before the timer runs out.
So what better than a GIANT ASS ROBOT to chase the player when they're out of time!
Don't let it grab you or it's gg!
#ScreenshotSaturday#gamedev#indiedev
Environment design / prop modeling can be a bit of a slog, so I don't have too much to show this #ScreenshotSaturday... but here's some #lowpoly cars I've recently made for Cathode!
(styled after a Hilux and a Miata)
#gamedev#indiedev
π«΅CAR NERDS
I'm working on modeling more props for Cathode and I need suggestions for some cool/interesting cars to add!
(preferably from the 90s, or somewhat close to that)
For #ScreenshotSaturday, here's a little tool I've been working on - a way to procedurally place graffiti decals on level geometry! (plus a better showcase of the graffiti sprites I've been adding)
#indiedev#gamedev
Playtesters were sometimes getting frustrated with getting hit.
Damage should still be punishing but I've added a new move: 'recovery,' triggered by jumping right after you land from getting hurt, which lets you regain control earlier!
#ScreenshotSaturday#gamedev#indiedev
Added a ground pound move to Cathode!
it's a super fun way to cancel your momentum, go down, and smash stuff.
it also does something really fun if you ground pound on top of an enemy!πΌ
#ScreenshotSaturday#gamedev#indiedev
added a 'chaos meter' to Cathode (it's the grinning cat face in the top left). it will rank you on how quickly and rapidly you can cause chaos!
#ScreenshotSaturday#gamedev#indiedev
in Cathode, every level has a Capture Target who must be kidn- captured.
be careful though, this will definitely trip the alarm....
#ScreenshotSaturday#gamedev#indiedev