@Super8BitRafa@CoreAGaming Thanks for the repply ;) i love the style of your game, it has a 90s cartoon feeling.
if you wnat to hear my work: https://t.co/r3cDgWIy1Y
The Slime are a race that don't really have a lot of combos (they also won't jump when you press up)
That's because they are designed to play like Smash Bros characters.
A jump button,
quick attack,
smash attack button
special moves button
(plus any direction)
When knocked down press attack + a direction to roll, but beware some moves like grabs can inflict a hard knockdown so plan your comeback accordingly! #fightinggames#gamedev#indiedev
Tož fellas, it's officially my wrap for #Mayterials 2026 challenge. Thanks @TheClubDiscord for hosting this challenge and all participants for creating cool art!
All CC0 materials I made with #MaterialMaker together with some breakdowns on Artstation: https://t.co/iwoBiSinh9
Mono no aware as one of the pillars of zen to wrap up this year's Mayterials🌸 This is my entry of #Mayterials challenge, day 29/31 - Zen theme. Made with #MaterialMaker@TheClubDiscord
Game Journal #007
- Added the WildFire Blessing.
Defeated obstacles now spread fire on death, making it a combo with FireOrbit and FireBolt.
#indiegame#gamedev#indiedev#pixelart
Achou que Heroes of Magic and Steel era só mais um jogo de cartas? ⚔️🃏
Aqui, as cartas são apenas uma parte da estratégia. Monte sua equipe, combine habilidades, adapte suas táticas e descubra o quão profundo e complexo cada combate pode ser.
Chegou a hora de dar uma chance a Heroes of Magic and Steel.
I'm making The Ultimate Retro Shooter Template (U.R.S.T) A complete framework for #Godot that aims to make developers be able to make retro #boomer_shooter games without writing a single line of code.
#gamedev