These scenes are built as 3d environments, taken as stills, then processed (aseprite on the left). Its been an EXTREMELY fast way of making a point-n-click game, especially for a solo dev who's strength isn't in making art assets ๐ hopefully gives the game a distinct look too!
Some more WIPs. Coming together! I think I'm leaning toward smaller, monotone palettes, bit more moody that way. Still early days tho
#gamedev#indiedev
It took quite a while but I finally got a perfect run in Super Auto Pets @TeamWoodGames (now to get back to doing stuff I actually am supposed to be doing today ๐ )