@128_mhz Anything navigation. Both Sea of Thieves and Wind Waker : A mix of map and compass, and events that require navigation skills. Wind direction, dรฉviation, whirpools, hostile areas, harder to reach docking location. Anything not to make every trip just a straight line, love love it
@Scumhead1 In the demo I remember when coming across a dark corridor that needed light, I couldn't rebind the controls and had to stop there, was it an issue at all with the game?
@128_mhz Lunacid! But also, Magical Starsign on DS had this with each element having its own phase, plus day and night separately for light and dark magic. Always a cool mechanic
@duha_the_best I had never seen this format before, loving the idea. From Europe the additional fees we have to pay can get really expensive for no reason. But from the states I would have bought one of playtest items. Maybe some digital goods could help foreign players support your work easily
@SplatterSpree It gives Jack&Daxter 2&3 hoverboard vibes in the best way possible. As if zelda BOTW & TOTK had shield sliding with more freedom/smoothness, and the right slopes for it. The transition from the large roots to the hills is soooo good ๐พ
@128_mhz Filling a recipe book or filling a list (museum in Animal Crossing) for fishing etc beats numbers imo, paired with ways to do it better that are linked with the equipment and not levels (monster hunter) - or other tools provided in the game like spells or using crops to fish etc