CAVRN is moving to Bluesky (@/cavrn.bsky.social)! As we wrap up the year, we will continue updating here to make sure as many people as possible join us in the move.
https://t.co/x9rM7nUtoq
This week on CAVRN, Tyler Blackman and Daniel Harley reflect on the promotion of the Apple Vision Pro, its branding as a ‘spatial computer’, and conceptions of spatiality and spatial media within and across XR disciplines. Check it out here: https://t.co/aNyRUvbREI
CAVRN welcomes Tyla Stevenson, who provides a critical review of this year’s Helsinki Fashion Week, which was held on an online virtual world-building platform. Read more here: https://t.co/x4MwGVtUFA
Emma Kaylee Graves-Sandriman joins us again on CAVRN to examine fiction references in UK news coverage of extended reality. Check it out here: https://t.co/51595eYiRK
This week, CAVRN welcomes Nili Steinfeld to investigate the unique mechanisms underlying VR’s capacity for changing one’s attitudes toward outgroups. Check it out here: https://t.co/hcffBfh3gG
What are the implications of the creative practices made possible by Vocaloid technology? This week, @caitlyn_nmc discusses ‘virtual performers in augmented reality’ at the intersection of gender, technology, and Hatsune Miku. Check it out here: https://t.co/6ZTxFberVo
This week on CAVRN, we have @MaxwellFoxman's review of Lisa Messeri’s “In the Land of the Unreal: Virtual and Other Realities in Los Angeles,” an ethnographic exploration of VR through its enthusiasts and innovators in LA. Check it out here: https://t.co/12Fh4jGtwJ
Join us this week in welcoming Yu Shan, who explores the influence of VR on China’s humanities education and how a trend toward further digitisation has shaped the imaginary of humanities education in China. Check it out here: https://t.co/wNhzwVNOuD
CAVRN welcomes Sandra Ponzanesi to explore how VR, used as an ‘empathy machine,’ can be empowering and innovative but also carry implicit biases and detrimental effects for vulnerable groups, like migrants and refugees. Read more here: https://t.co/2vCRfCTrXW
This week on CAVRN, @borah, @leedaniellekl, @dimu233, @_avishnevskaya_, @bsirom, Ron Price, @OnurRamazan_, and @YoonJoo4 investigate the associations between VR, empathy, and information sharing intention. Check it out here: https://t.co/L4I66uDcTr
Awesome to be at the @CAVRNetwork post-conference as part of #ica24 where we get a nice survey of global VR research before diving into the big gap in studying the Chinese market
CAVRN welcomes @bsirom to explore the promises and dangers of VR use for humanitarian practice from a critical-cultural perspective. Check it out here: https://t.co/S1HgPELF6g
This week @kylejmoore looks at the role of AR and play in the metaverse and mixed reality infrastructure platforms. Check it out here: https://t.co/wDhDCwZPkv
This week researchers @lucyamsparrow Caiti Galwey., @benloveridge , @SolangeGlasser , Margaret Osborne, and Ryan Kelly develop an ethical framework for using biometric data in artistic performances. Check it out here https://t.co/H4LqU75q0R
CAVRN asks us to consider death this week — Tonya Meyrick, Stefan Greuter, @HawkerKiah, and @parrotluke Heemsbergen explore how digital tools enable exploration of death. Check it out here https://t.co/wC0Pf2fgqN
@parrotluke looks at the Vision Pro and how its spatial computing requires intimate detail about our bodies and surroundings that no longer constitutes consumer data -- it is more accurately described as medical data: https://t.co/TqBTetLX9K
Hopefully an interesting read to take with you for the holidays! I summarize a handful of articles about game engines and their importance to the metaverse and other virtual spaces!
We are kicking off the new year with Emma Kaylee Graves, discussing the significant influence that tech companies that make XR hardware and software have on reporting on XR - check out her work here: https://t.co/LQ9RBLjuYs
@MaxwellFoxman looks at how the ideology of game engines impact how we come to understand and use XR - game engines are integral to metaverse ecosystems and we should pay attention to how they shape production and consumption in digital spaces https://t.co/HjqJu8CliI
Aurelia O'Neil joins CAVRN to review Curtis Hickman’s Hyper-Reality: The art of designing impossible experiences and focuses focusing in particular on a need for greater emphasis on user safety; user privacy; and age-appropriate content. https://t.co/yWXEv1hb0b