Just a quick reminder to everybody using #b3d: Check if your normal map is DirectX and if so, invert the green channel to avoid shading issues.
Is kinda silly and obvious but it's easy to forget. Happy blending.
@asdruballh83 @CC0Textures Actually we do have plans to donate to the fund a percentage of what our patrons donate (after we reach the first Patreon goal)
Done texturing. Can't imagine my life as a 3D artist these days without #b3d 2.8 and #eevee. It's just amazing how open-source tools are getting better everyday. (materials are from @CC0Textures btw)
Bored over the holidays? Play around with the new experimental @Sketchfab preview in the test-environment: https://t.co/SIddNh23v5
Just pick any texture and press the play button in the Sketchfab window!
Painting some worn edges in the upcoming model. Don't know exactly what changed but texture painting feels more natural in #b3d 2.8. I'll post an #eevee preview soon.
I just can't get enough of #eevee. It's so nice to shade a model in #b3d 2.8 and see the result in real time and not being afraid of your computer busting into flames.
Once you try the new #b3d 2.8 realtime viewport to shade your models there's no turning back <3 Goodbye 2.7x
(btw this is the upcoming model we'll release tomorrow)