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👀 Jun Takeuchi on the future of Resident Evil and the remake series eventually catching up with the numbered games.
"The current “Resident Evil” series is being developed along two tracks: the numbered titles allow players to experience the ongoing story of the series, while the remake series allows them to experience the past. Someday, the remake series will catch up with the era of the numbered titles, and we are already thinking about what we will do when that happens. In fact, we have been gradually preparing for that since around “Resident Evil Village.” The appearance of names such as Umbrella and Spencer, as well as the return of Raccoon City in “Requiem,” are also in preparation for a “crossover.”
One of the reasons we regard “7” as a turning point for the series is that it was also the title where we began working on this kind of setup. At first, we included these elements with the sense that they were fan service, but users were far more delighted by them than we had imagined, and they even began analyzing the thoughts that the development team had privately kept to itself. So, as a series, we decided to respond to users’ expectations and pushed this setup further in “Village” and “Requiem.”
(via: BIOHAZARD 30th Special Mook)
👀 Jun Takeuchi on the future of Resident Evil and the remake series eventually catching up with the numbered games.
"The current “Resident Evil” series is being developed along two tracks: the numbered titles allow players to experience the ongoing story of the series, while the remake series allows them to experience the past. Someday, the remake series will catch up with the era of the numbered titles, and we are already thinking about what we will do when that happens. In fact, we have been gradually preparing for that since around “Resident Evil Village.” The appearance of names such as Umbrella and Spencer, as well as the return of Raccoon City in “Requiem,” are also in preparation for a “crossover.”
One of the reasons we regard “7” as a turning point for the series is that it was also the title where we began working on this kind of setup. At first, we included these elements with the sense that they were fan service, but users were far more delighted by them than we had imagined, and they even began analyzing the thoughts that the development team had privately kept to itself. So, as a series, we decided to respond to users’ expectations and pushed this setup further in “Village” and “Requiem.”
(via: BIOHAZARD 30th Special Mook)
On the night of September 29, 1998, Claire Redfield arrived in Raccoon City, looking for her brother, Chris Redfield.
Little did she know what was coming next and how much that night would change her life forever. Raccoon City was only the beginning of a journey that would span several months and only come to an end after December 27. Her search for her brother would come to an end, but it would only be the beginning of her fight to help and save people who had fallen victim to bioterrorism. The fight against the evil that threatens human dignity was only just the beginning...
#backtorockfort