This is a really smart Unity tool release 🔥
Harry Heath’s Lattice Modifier brings lattice-based deformation to static + skinned meshes, supports keyframing and scripting, and uses compute shaders for performance comparable to GPU skinning/vertex shaders.
#Unity3D#GameDev
Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮
See more: https://t.co/fpq8pSxsLi
#unity3d#gamedev