Tbh everyone’s talking about player salaries being unreasonably high. Instead of paying a bunch of money upfront why not have incentive based salary. eg. get x($) per win, get x per placement in tournament, win an event get x. If another org pays upfront a high amount let them.
@NAMELESS Tbh was worried when he outlanded strickler, kinda felt like the judges would give him the decision. ALSO, fucking unreal the ending with strickland begging for action.
Good thread here from Challenger owner @Aw0ba
He spent $23,165 on his Challenger team last season, and had an income of $13,440, — resulting in a loss of -$9,725. His team was a top Challenger team.
He also states unless you’re selling multiple players to CDL teams every season via buyouts, you’re running at a loss.
This is why esports organisations don’t invest into Challenger teams — the scene is on life support.
Player salaries aren’t the issue. Orgs paying salaries they can’t afford is the issue. Who signs off on these multimillion dollar deals, with no where near enough money coming in? Are business accountants different from esport accountants?
@FaZeClan@FaZeScope IW isn’t even a bad game. The main problem it had was it didn’t bring anything new to the what we saw in previous titles. Examples : AW jetpacks, BO3 specialists+jetpacks. Vanguard had low tier maps, and riddled with glitches in MP.
@SpookyBOS Lets say for example a salary cap of 250k was enforced. What’s stopping players on said “super teams” from not being on the same team again lol. Are we gonna force the players deemed amazing to go play for London or LAG? Who would likely pay minimums for their teammates.
@SpookyBOS Tbh the biggest issue isn’t a players salary. It’s the overly optimistic ROI teams believed when they entered the league. The only real “super team” is Abezy,simp,cell as a trio and even then it’s not their fault. We have teams forced to pay minimums because they have to.