I wanted to test this previs -> anime workflow I saw posted in the past couple days using Seedance 2 on my own assets to see how well it can do a retro anime vibe.
Details below 👇
To be honest, training on handmade 4D asset datasets is a dead-end. Almost all 4D asset data is synthetic and diverse real data barely exists, so models trained on it struggle to reconstruct objects that deform, get occluded, and move freely about the scene.
Our new work, Lift4D, instead lifts 2D & 3D priors into 4D, reconstructing complete dynamic objects from a single in-the-wild video 🧵 (1/n)
🔗Webpage + Demos: https://t.co/XI5jUViTpC
LTX-2.3 IC-LoRA Reference Sheet Control
that conditions video generation on a reference sheet — a single composite image inventorying the characters, props, and location of a scene — so that generated videos keep those elements visually consistent.
👇
https://t.co/GYi675ujYy
FlexAvatar Code Release 📢📢
Now you can create your own 3D head avatars from any portrait image!
Code for custom avatar creation, rendering and interactive GUI available at:
👉 https://t.co/m3mLgd3qxA
Ming Omni TTS 16.8B - 30GB monster for high-performance unified audio gen.
- speech, sound, music
- speed, pitch, emotion
- 93% accuracy on Cantonese dialects
- narrates complex math/chemical expressions
- zero-shot voice design
Optimized for high-speed, low-latency gen. Perfect for long-form content.
https://t.co/0NOR2caB00
Modality Forcing - turns FLUX.2.klein into 3D-aware models.
- joint RGB-D, I2D, and D2I synthesis in one model
- pixel-space depth tokenization
- preserves T2I quality via self-distillation
https://t.co/1cODlGjpl4
Surflo. turns a few standard photos into clean 3D models for game dev/VR.
- creates usable meshes
- geometric consistency
- predicts millions of oriented surface points
- beats VGGT-1B and DepthAnything-3
https://t.co/fCwoeY9TBK
We present Wild3R for Feed-Forward 3DGS in the Wild🦁
Now, we can reconstruct appearance-consistent 3D scenes from unconstrained photos in a second🔥
Project page: https://t.co/SoG2UWALqj
ArXiv: https://t.co/lA3SWPezjp
This one is really neat. Not only can it repose according to a depth, but it preserves the general vibe and feel of the reference image as well.
Gosh, suddenly a lot of neat Flux Klein 9B loras to try ...
https://t.co/u6b1uEUba3
HOT! SCAIL-2 just dropped!
End-to-end character animation via in-context conditioning
- no skeleton middleman, it copies pixels directly
- no glitches, no messy hands
- 512p/704p
- unified architecture for character replacement and multi-character tasks.
- zero-shot generalization to animal-driven and mesh-based control.
https://t.co/QfmBsyw4Wv
Gaussian splats are incredible—until you want them to move. Normally, that means crazy 4D capture setups.
Not anymore. Here is how anyone can rig and animate static splats using Mixamo. Blender playback can get brutal, so big props to @playcanvas—their brilliant Super Splat sequence import saves the day.
🧵 Watch the full tutorial breakdown in the comments!