@vfuzball@shedcatgames Highly recommend you throw a QR code on the next iteration of business cards, adobe creates permanent ones and the easier it is to access your work, the more likely people are to do it. Love these!
Deadjaw Lodge is finally done!
It's a First Person Horror Shooter, built
[I totally finished it like two months ago and forgot to post the final build video lol]
Check out the final build below!
https://t.co/NGvnOpajbB
#BossRushJam2024
Wow, was this experience ever rewarding, programming on a time crunch is super hard! If you have time, Be sure to check out our submission Trial of the Aisle for the Boss Rush 2024 Game Jam! I would really appreciate it!
https://t.co/JU9uymrxDG
For those of you interested in the inner workings of Game Design, here's a simple debugger for our upgrade system that I programming and implemented while working on in our Farming Game called "Kaladax Farming Protocol"
I had the pleasure of completing the Blender Guru donut tutorial, honestly, it was so much fun. I definitely think I'm going to pickup 3D over the summer.
The UK's Competition and Markets Authority has defended its decision to block Microsoft's merger with Activision Blizzard in the wake of the European Commission's move to approve it. https://t.co/HgLNGdtDhj
Here's some proof of concept work for a tower defense game that I'm working on!
Image 1: Tilesheet
Image 2: Mockup with outdated tile sheet and assets
Image 3: Lane Signifiers
Removing 𝘂𝗻𝘂𝘀𝗲𝗱 𝘂𝘀𝗶𝗻𝗴 𝘀𝘁𝗮𝘁𝗲𝗺𝗲𝗻𝘁𝘀 from your code can make it 𝗰𝗼𝗺𝗽𝗶𝗹𝗲 𝗳𝗮𝘀𝘁𝗲𝗿 ⚡️ and help you 𝗮𝘃𝗼𝗶𝗱 𝗻𝗮𝗺𝗲 𝗰𝗼𝗹𝗹𝗶𝘀𝗶𝗼𝗻𝘀 💥- ex "Random is ambiguous reference" 🙂
Here is how you can remove them quickly from ALL your scripts in Microsoft Visual Studio👍
#unitytips #csharp #codingtips #gamedev #IndieGameDev