Stop making boring ads! 🛑 Playable ads turn passive viewers into active players. 📷 Boost engagement and ROAS by letting users "try before they buy." High intent, low friction. 📷🚀
#Playable#HTML5#Games#Ads#UserAcquisition
The 3.6kb Tic-Tac-Toe playable ad is live! ⚡️
Unity Luna build: 4,000kb. 🦥
No loading bars, no friction—just instant gameplay and pure ROAS.
https://t.co/nH6QAp820L
#AdTech#BuildInPublic#PlayableAds
I'm rebuilding Tic-Tac-Toe as a playable ad.
📦 Game size: +45MB
⏳ Unity Luna: +4MB
🚀 My goal: <5kb
No loading bars. No wasted impressions. Just instant ROAS.
#UA#PlayableAds
Can we build the world’s leanest playable ad? 🏗️
I’m building a Tic-Tac-Toe playable with the smallest payload possible. In UA, speed is everything.
Every byte saved = better ROAS. 🤏
#AdTech#BuildInPublic#Marketing#PlayableAds
I’m spending 2026 proving that Unity is killing your ROAS. Most playable ads are 5MB of engine bloat and 1MB of fun. I’m learning to build native-first. Follow along. #playableAds
@jie_xiao3721 Dear Soyoo team, I came across your page and was really impressed by your portfolio, which I consider top notch! I am very interested in entering the playable ads market, and it would be a great pleasure if I could learn a bit from you.
Time to level up my Three.js skills! If you've got any must-read tutorials, resource lists, or common pitfalls to avoid, please drop them below! 👇Learning in public! #Threejs#WebGL