Я занимаюсь переводом скиллов персонажей Wuthering Waves на русский, так что если вам интересно и хочется почитать всех новых персонажей на родном русском языке, то приятного чтения.
Перевод проводится с китайского языка используя официальные Анг термины
https://t.co/sdJTgeUjmz
@lllJ01 My point is simply that a player who wants to save up more pulls for future characters loses these limited-time pulls and cannot carry them over.
@ikusei_koudo@SoulWhiteAngel@filyxxv_ Regarding the WuWa thing, you know you can infinitely lose 50/50 on each banner until you hit the guarantee. And how can the temporary pulls (60-pull count) carry over to the next banner, which I don't even want?
I'll turn a blind eye to the fact that you remembered Wuwa yourself
@InhomeCalamity@filyxxv_ I’m trying to bring the OP back down to earth.
He’s counting every single type of pull to "prove" that the game didn't give him 60 pulls per patch—apparently, admitting otherwise would really bruise his ego.
He’s even including pulls that don't count the rate-up character's pity.
@InhomeCalamity@filyxxv_ The image above shows an example where you pull on every banner, resulting in 100+ pulls. I will provide an example of a save strategy.
@InhomeCalamity@filyxxv_ 1) A bad gacha system for saving pulls*. This implies that a player receives fewer pulls in "save mode" than they would if they pulled on every banner.
2. The post I am replying to discusses only the gacha aspect of the game.
@guru_xd I just wanted to point out that the number of pulls being shown doesn't reflect reality. In some gacha games, a difference of just 5 pulls can be the line between disaster and prime. Here, we're talking about a difference of 10 to 40 pulls.