Finally migrated from HiZ to two-pass occlusion culling.
Thanks to @cg_kru for the wonderful article here: https://t.co/qYb6mnZOVI
Details found here: https://t.co/Myg3A0n7zU
The official release date for the book is next Friday, February 14th!
https://t.co/Jdxmtb9ACo
As always, it guides you from rendering a simple triangle to building your own glTF2 renderer, with plenty of other exciting recipes along the way!
The book uses LightweightVK and explores its implementation.
I often get asked about my book recommendations for graphics programming and game development. I updated my old list and made it easier to find on my website. With Black Friday/Cyber Monday, many are on sale right now (at least in Canada/US)
https://t.co/BKCIhKV0Iw