@brunovelazquez@SonySantaMonica Having tried something similar on Hellblade but with different references, I feel and appreciate your struggle 😅. Outstanding job!
YOU. ANIMATOR
Show me one of the favourite animations you've done.
* Hellblade: The Valravn (Boss Fight). This character seemed to animate itself, was a joy to work on.
We are delighted to announce that applications are now open for the 2024 Animation Internship!
3 months, fully remote option, paid, flexible start, be mentored, learn loads, work on a commercial title!
Applications close June 16th, send us your reels!
https://t.co/riZzA1jpTK
This book is legit: I've read it cover to cover a few times, picking up something new on each pass. This will help connect the dots if you're at all interested in Game Animation direction. Thanks for putting this out there @lightbombmike, I hope it will raise the tide.
So disappointing to see more and more lay-off announcements. If there are any gameplay animators out there looking for a new adventure and fancy coming to the UK, then don't hesitate to get in touch!
My phone reminded me that it's been 10 years today since DmC: Devil May Cry was released. That was my first full dev cycle on a project, can't believe it's been a decade! Here's an old playblast from one of the games Bosses:
“Art is about the maker. Its aim: to be an expression of who we are. This makes competition absurd.”
Working my way through The Creative Act by Rick Rubin, lots of gems that I think would benefit anyone pursuing a career in art.