That is a great question!
There are many reasons, here are some of them:
1. Using code to make art is a constraint, and to make art you need constraints
2. This shows people what the Blender Python API can do
3. From these scripts, you can find tools and techniques to make add-ons for blender
4. Learning Python via a visual medium is fun
You can tweak the UI code of your installed add-ons right inside #Blender! Make changes, test them on the spot, and streamline your workflow. #bpy#python
When I saw this amazing post, I really wanted to download the point cloud and play around a bit, but I had some issues finding how to get the data. So, I made a video for anyone who wants to download and import the Tokyo city point cloud data. Link here https://t.co/7XnufTFp1V
I have been thinking about this for a while and finally decided to start a #community where I can interact with You! 🙂💖
Here is an answer to a question from one of my community members about debugging #bmesh with a timer. #blender#python#3DArtist
I’ve gone through tons of Blender Extension platform submissions and noticed common mistakes developers make.
🎯 Learn how to avoid them and improve your add-on submissions! #Blender3D#python#b3d
🔗 Watch here: https://t.co/r3fuTStA9X
I am piggybacking on one of @cgmatter's recent videos (on the DefaultCube channel) about installing Python packages.
In my latest video, I discuss a slight modification to one of the points from the original video.
I hope you enjoy it!🙂
https://t.co/P945ytePf3
#blender#python
In my latest video, I'll cover everything you need to know about #Blender 4.2 Extensions from a user's perspective and an add-on developer's point of view. 📽️🐍
https://t.co/XEUC5M8UJv
#bpy#python