Fun fact: for this one, Gerasimov increased the tissue depths over the supraorbital region to 12 mm (as in gorillas, based on his own research) instead of the standard human 5-7 mm. The cranium's brow ridges just seemed too non-human to him.
Mikhail Gerasimov: A Rhodesian man from Broken Hill (Zambia, Africa) 1953
Homo Rhodesiensis or African Heidelbergensis. Kabwe 1. Also called Broken Hill 1 @ChrisStringer65@chaosdrifter93
He described his workflow on page 199 of his 1955 book Восстановление лица по черепу (Facial Reconstruction from the Skull). It’s on the Internet Archive in Russian. He actually considered this Rhodesian Man reconstruction preliminary, but unfortunately, never returned to it.
@SprayOnCopper@Zeke_Darwin@ChrisStringer65 Done.
Unfortunately, the cranium is not currently in my possession. I might do the photogrammetry of it by the end of the year.
Delving into those Japanese anti-piracy threads was a huge mistake. I really, really hope not all Japanese people are like that and that it’s just a loud minority.
Anyway, French bro, your comment is the best I've seen in all those threads.
@ranmaru_0u0 One of the many reasons is that auto translation for languages from distant families (e.g., Japanese - any European language) is worse than nothing.
Even Russian-English translation is still weak and both are Indo-European. Advanced AI only begins to solve this problem.
@InterspeciesFa1 @CompellingDNA @SprayOnCopper Btw it seems there are also different reconstructions of the nasal bones. Noticed that while comparing the Bone Clones replica to the photos from the original publication. The latter has them more pushed inward at the nasion.
@CompellingDNA @InterspeciesFa1@SprayOnCopper It's a matter of the viewing angle too. Turn it a little downward and you get a new picture.
The photo seems to be both perspective distortion + slightly more downward angle than strictly lateral view. The photo is also mirrored.
@SprayOnCopper @CompellingDNA @InterspeciesFa1 Yes, thank you a lot for releasing it. It seems to be very close to the physical cast. I hope you won't mind if I try making a sculptural facial approximation based on it?