Testing the ranges Koko can route into the proper C Superball corner setup. Goofy route off of midscreen, works off 5A/2A/6B as well but hitstun decay is tight, 236[A]~D needs to be instant. Expensive grav cost could be fun to pull out to guarantee superball mix #BBCF#BBCF_Koko
Was getting a lot of 214m hits today but realised i didn't know any good confirms. Can do this at 0 meter and flexible on routing for cashing out on damage. Use 6H>IAD j.H>rejump combos after the assist if their back is to the corner. #MARVELTōkon#TOKON_LOKI
@OtUseless@UILazarus This was also my first time playing this game outside of a couple of casual matches so I had literally never seen it before. I hit the lab straight after lmfao
Picked up Storm cos this character is sick. Inspired by routing I saw from @UriParadise_ wanted to see what this character could do with wall and full resources. Works off 5M>5H too. Damage should be 87100 but i clearly missed some 236H hits. #TOKON_STORM#MarvelTokon
@badstoned You need to kara cancel the landing recovery of 236M by inputting 2148M. This needs to be done as soon as you hit the ground after the fireball. It's quite tight timing but there is a rhythm. Also delay the 236M slightly so they are lower in the air.
Wanted to see if you could confirm 6h meaningfully from max range, need 50 meter, routing will change and you need less meter the closer you are to the other corner. Routing changes with no wall. Can choose to cash out or keep resources so quite flexible. #MARVELTōkon#TOKON_LOKI
Exploring the concept before. Cross up protection happens on IAD j.H sadly but has potential regardless. Should be safe to mashing and you can hitconfirm it into a full combo if they press. This team has nice synergy. #MARVELTōkon#TOKON_LOKI#TOKON_BLACKPANTHER#TOKON_SHURI