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@trus_uebok@Brammflakes@WARDOGS Their code base is shit trust me even the projectiles... Awful... we can easily modify everything we want fly hacks magic bullets and more
It depends you just talking about the "cheaters" but you are slight skipping scene behind that actually we are reverse engineers in this point we have many things in back end complicated nested hypervisors deep reversed libraries for us cheating is piece of coding art.... The thing you saw in the video is immortal code for us
Hahaha, less fun? Trust me, I'm enjoying this. Cheating never dies. We go hard on Wardogs because they pretend their #1 priority is anti-cheat, but there's nothing there. It's just AI slop behind the game. Normal modern games do hit and trajectory validation on the backend. Wardogs doesn't even have that......
@40kRevelation@WARDOGS@Brammflakes@Brammflakes Can you tell me why you guys make all projectile system on client side? And there is no verification of tick or bullet trajectory on server side? Small budget for development?????