You can build the most ambitious game in the world.
But if you put it in the slot where twenty giants already sit with ten times your budget, you have already chosen how this ends.
Ship or die.
And the fastest way to die is shipping exactly where everyone else is dying.
Layden and the AA games: it was never the budget, it's the position.
Shawn Layden ran PlayStation Studios.
The guy who actually signed off on the 300 million dollar games.
Now he says one thing: make smaller games.
This isn't nostalgia. It's positioning. 🧵
The way out isn't technical.
It isn't a better engine. It isn't tighter combat.
It's a word almost nobody says out loud in this industry: positioning.
And it gets decided before a single line of code is written. Not in the launch campaign.
Most studios split functional and linguistic QA between two different vendors. We think that's exactly where bugs go to hide. 🐛
We ran both as one team on @tesserastudios 🎲 5 markets, zero gaps.
Full breakdown 👉https://t.co/Z2DVCGA5Cj
#TheZibboShow#VideoGameFQA#LQA
Sotto la recensione di un gioco appena uscito, con il 96% di recensioni positive, c'è un commento su https://t.co/27pgkxxTC0:
"Sembra davvero molto bello. Se uscirà in italiano lo comprerò sicuramente."
Il gioco è uscito una settimana fa.
In italiano non c'è. 🧵
Se decidi le lingue da localizzare partendo solo dal budget disponibile, stai guardando il problema al contrario.
Parti da dove sta scritto "lo comprerò sicuramente". E da dove NON lo senti dire, perché quel giocatore ha già chiuso la scheda.