"Onchain Reality" is a practice.
We start from the primitives of the chain. We compose new interaction protocols.
We do not import the old world.
..and the protocols, given time, become reality.
A reality native to the chain.
"Onchain Reality" is also a lens.
Through it, we see the future.
Identity. Value. Belief.
Not only digital. Verifiable. Persistent. Shared.
The chain is sacred infrastructure.
Truth, once recorded, is not erased.
https://t.co/sfjvpWaDb8
We stayed inside our own small world for too long.
Many people still do not know what a real blockchain game is.
They know tokens.
They know speculation.
They do not know play.
So,
we explain.
We show the system.
We show why ownership matters.
A game is not finance wearing a skin.
It is memory.
It is value*.
It is a world that remembers the player.
Now, we speak.
@kingisonchain@darkforest_eth@DFArchon I feel that spending habits still haven't really formed among mainstream crypto users yet.
If the goal is to chase profits or airdrops, then from an opportunity cost perspective, there are many better options available.
If I had to describe the wave of fully onchain games in one sentence, it would be this: "Beautiful because of sadness." Perhaps every niche community carries this same undertone, a rebellion against mainstream culture and a pursuit of something transcendent and pure. Because the goal is pure, people become passionate, even fanatical. So everyone who pursues these ideals becomes trapped in a painful dilemma: to keep holding on despite seeing no real hope ahead, or to walk away knowing something precious is being left behind. That is where the sadness comes from, an inherent melancholy woven into the pursuit itself. And yet, it is precisely this sadness that makes it beautiful. Like a love story with no ending, it remains unforgettable, forever etched into our hearts.
@kingisonchain@darkforest_eth@DFArchon I think the GameFi era has already discussed this topic a lot.
What you're describing is actually a kind of idealized scenario, but if it can truly work, then it would definitely be great.
Honestly, since 2025, what I've mostly felt is a decline.
A lot of teams have been winding down.
Some teams managed to secure strong support from VCs or blockchain platforms, and some made enough money in earlier stages to keep developing and operating.
But many more teams ended up shutting down because they couldn't secure enough resources.
That's a long story.
I started getting into @darkforest_eth in 2021, and our team @DFArchon has also been maintaining community forks of the Dark Forest.
From 2021 until now, we've actually gone through several waves of interest in fully onchain games.
Right now, it feels like we're in a bit of a downturn cycle.
The NFT era gave simple mechanisms game-like tension.
Not because the mechanisms became more complex.
Because they became heavier.
When value moves with them, even a small mechanism has weight.
A rule becomes a market.
A choice becomes a position.
Sometimes, volatility becomes the game.
Then the market changed.
Completely.
So the mechanism must change too.
Now, we need to design new mechanisms for the new market.
The opposite of onchain reality is not the "real world," but a form of virtuality that can be defined, modified, shut down, or forgotten at any moment by a single point of control.
In many works of literature and art, protagonists are often confronted with a dilemma between real suffering and illusory happiness, and almost without exception they choose the former. I find this very hard to understand. Is this a form of political correctness, or just an established storytelling convention?
I've always had very mixed feelings about the Lattice team. Our team was formed by active players of Dark Forest back in 2021. Since both @darkforest_eth and @latticexyz were incubated by @0xPARC, we initially carried over our positive impression of Dark Forest to Lattice and closely followed their development progress.
In 2023, we decided to fork the classic Dark Forest codebase and continue updating and iterating on the game mechanics.
When Lattice launched @redstonexyz mainnet in early 2024, our Dark Forest Ares branch was among the first projects deployed and running on Redstone.
Later in 2024, as the @mud_dev engine matured, we migrated our Dark Forest development onto MUD and have continued maintaining it ever since @darkforest_punk.
The story after that wasn't particularly pleasant. We kept hearing that the Lattice team had received significant support from the Ethereum Foundation @ethereumfndn, @Optimism, and others. Some of those grants were supposedly intended to support developers building on MUD and Redstone.
However, despite the Dark Forest community being one of the most committed supporters of both the MUD engine and Redstone, we never received any support from the Lattice team. We were left in a rather awkward position.
After Devcon 2024 in Thailand, the Lattice team also became noticeably less active. We had no choice but to migrate from Redstone to the OP Stack in order to continue operating and developing our Dark Forest branch.
This is our story with Lattice. It may be difficult for others to understand, but I once carefully read every blog post published by Lattice, including all the articles on https://t.co/LU517pAcYQ. I was deeply enthusiastic and imagined the narrative of Autonomous Worlds with great excitement. On a conceptual level, I still believe the vision of Autonomous Worlds described by Lattice is beautiful. However, in reality, Lattice's shutdown has effectively brought that chapter to an end.
Lattice built an engine for developing applications, but its neglect of the developer ecosystem ultimately led to very few projects being built on MUD. Many developers left in disappointment, and many of them were my friends.
So I find myself with very mixed feelings. On the one hand, I think Lattice gave us some wonderful memories in 2023, and the engine they developed also helped lead the fully onchain gaming ecosystem at the time. During our process of migrating Dark Forest to the MUD engine, the engineers on the Lattice team provided us with a lot of help and support, for which we are truly grateful. On the other hand, I believe the leadership responsible for decision-making within Lattice made many poor choices. Some of those decisions made us feel hurt and even exploited.
This is the full story. Life has to go on. In 2026, we are still actively developing Dark Forest. If you are interested in our work or fully onchain games, feel free to reach out to us.
I am so, so glad Lattice are finally dead. These guys completely killed any chance of a real onchain gaming scene happening around Ethereum between 2022-2024.
And I say that as possibly their biggest "customer"!
We (@asph0d37) started building on their MUD engine in 2022 and have been using tech from their stack ever since, for the record. It's possible that we've put more effort and time into using their open source software than anyone, and our business has probably profited more from it. And yet here I am on Twitter dancing on their grave!
I have never in my career met a team that combined Lattice's sheer arrogance with their lack of commercial experience. Insane potential was squandered over and over again on bad decisions and dishonesty. Everything around MUD could have been a huge, crypto-defining onchain gaming scene - should have been, in fact.
Unfortunately, Lattice and their leadership were narcissistic, extractive, and manipulative. It quickly became apparent to anyone working with them that their CEO was a wannabe tech kingmaker.... who at the time was being backed with lots of Eth research grant money.
This is an uncomfortable type of person to work with, actually. It was indicated very strongly to me at one point that this individual, "decided what ended up on Vitalik's desk" and that he had the power to make or break my career in the Eth space unless I did things his way.
So, we said fuck that. And we walked away from the entire Ethereum scene to avoid dealing with it. We built our own infra, locked in and forked off an earlier version of their MUD stack, and soloed the entire process of launching @kamigotchiworld to avoid dependence on Lattice. These fuckers actually made me build on Cosmos.
Now, a few years later.... we are the only team who actually shipped a game using MUD and found any kind of traction. In fact, we made one of the only revenue-generating onchain games with it! And we did this despite soloing the entire thing with no backing and no contact with the engine devs, on a chain we set up ourselves, with a community we built from zero.
And the company that took 8 figures in grants and then tried to play Kingmaker with the entire onchain gaming scene and bully people into doing things their way.... has given up.
As you can imagine, I am feeling fairly smug.
All that said: The tech works. MUD is an incredible engine and a really important contribution to the @ethereum gaming space - it would not be possible to build true fully-on-chain-games without it. I appreciate the contributions of everyone who worked on it.
In fact, in a couple weeks, we'll finally be taking MUD to the Ethereum L1 by releasing the @asph0d37 prologue on prod! Seeing the Mandate was enough to make me think that Ethereum was finally free of all the bad vibes again - but now I know Lattice is gone, I can return home and ship in peace.
RIP.
After five years, Lattice is winding down.
Redstone shuts down May 15, 2026 (23:59 UTC). If you have funds on Redstone, withdraw before then β especially anything held in contracts like Uniswap pools. After shutdown we'll deploy an L1 withdrawal contract for EOA balances, but funds in contracts won't be recoverable that way. Bridges in reply.
We started Lattice in 2021 to build Autonomous Worlds: virtual worlds with unchangeable onchain physics and deep player programmability on top. To make that possible, we built MUD, Redstone, Quarry, and Dozer.
We never managed to turn it into a sustainable business. By early 2025 runway was getting shorter.
Rather than wind down quietly, we spent the remainder on one final push: DUST (@dust_org), the autonomous world we'd always envisioned. Players built marketplaces, cities, transportation systems, even a newspaper. It validated our thesis about emergence, but it didn't reach the scale to sustain a business, and we didn't have conviction that raising VC was the right path.
What happens next:
- DUST has migrated to the DUST Chain (hosted by @conduitxyz, supported by the @Optimism Foundation). Same speed, same cost. Team members continue working on DUST and autonomous worlds through 0xPARC.
- MUD is feature complete, OpenZeppelin-audited, fully open source. The migration tool that moves entire worlds between chains is available to any MUD project.
- Quarry (Wiresaw, 7ms confirmations) and Dozer (high-performance MUD indexer) are now open source.
- Redstone shuts down May 15. Withdraw your funds.
Thank you to 0xPARC, the Ethereum Foundation, the Optimism Foundation, CCP Games, the Dark Forest team, and the early backers who believed in us. To everyone who built on MUD, used Redstone, or played zkDungeon, OPCraft, Sky Strife, or DUST. And to the team. Full credits in the post linked below.
If you were part of this in any way, thank you.
Ludens & Alvarius
GM friends on Crypto Twitter π
If you're interested in learning more about my story, feel free to check out the articles I've published on https://t.co/WTBCSWGBCB.
I truly began my journey in the blockchain space around 2020. For a long time, I've been driven by the vision of building open digital worlds onchain.
Lately, however, I've started to reflect on whether such a grand vision is truly feasible.
Recently, I've mainly been working on porting @darkforest_eth onto @aztecnetwork with folks in @DFArchon, it's been a really interesting project.
I think I'll be writing more articles to share my thoughts along the way.