I built a $110K MRR company in Colombia. Now I'm starting from 0, building AI apps for the App Store.
I’ll share:
- Real revenue numbers
- Lessons from the trenches
- My 0 → 10K MRR journey
Follow along.
early on apple rejected my builds so often i started reading the review guidelines like a lease contract
annoying every single time
but each rejection taught me something the docs never made obvious
whats the most ridiculous app store rejection youve gotten?
29. solo founder. ios apps from the colombian caribbean.
one paywall timing change took my trial churn from 50% to 30%.
next goal: 10K MRR.
what are you testing this week?
i dont open claude code until i have a spec written
what the screen does, what the user sees, what happens when it breaks
skipping it always felt faster. it never was. i just paid for it later in rewrites
do you write the spec first or just start prompting?
Someone told me once "I don't need a dev team. " They now spec everything before touching Claude.
Most builders learn to write specs only after shipping something broken without one.
before Claude Code touches my app i write a one page spec.
what the screen does, what breaks it, what done looks like.
that habit fixed more Xcode errors than any prompt trick.
solo founder day:
morning in the simulator.
afternoon making content.
night reading churn data.
the content part is the one i almost skipped. its also the one bringing people to my app.
Claude writes most of my app now.
the one call it still cant make for me is when the paywall shows up. that came from staring at where trial users dropped off.
mobile founders, when does your paywall show up?
onboarding, after the first win, or a few sessions in?
moving mine dropped trial churn 20 points and im curious where everyone else lands.
Define progress:
When I shipped my app I had:
- 0 users
- constant App Store rejections
- Claude as my only dev help
- no idea if the paywall worked
Now I have:
- real paying users
- 30% trial churn (was 50%)
- a spec process that actually ships
- one app live, next one building
The longer you build solo, the more you realize:
- Ship before you're ready
- Ignore vanity metrics
- Talk to actual users
- Build in public even with no audience
- Treat consistency like a job
- Accept slow growth