@Mkeyla_Creates Don't worry about that. Just focus on your work. Views are more important when you get closer to release. Keep posting, but don't be bother views. You are doing great.
Hey artists, during the day, the room is very bright and it is difficult to see the wacom screen. I saw a video where artists us a black "umbrella" thingy next to thembut I don't know what it is called or where to buy it. Here a detailed realistic image.
#art#pixelart#artist
Dialogue system update:
-the player now moves to position before talking.
-added a dialogue bubble.
-cached previous answer to avoid repetition.
-added a choice type dialogue.
next: "hero" dialogue, on enter/exit bubble anim, letter by letter display etc...
#gamedev#indiegame
@Mkeyla_Creates@KenneyNL@KayLousberg I use a Wacom Cintiq 13HD. It connects to the PC, but you draw directly on the tablet since it also functions as a display. I mainly use it for pixel art, though I also used it for sculpting in ZBrush back when I was doing 3D modeling.
@Tycho_fan Tener poca movilidad en la cara tiene su atractivo. En cualquier caso, siempre te tenemos en los "directos" del sábado como la voz de Pepito grillo, que es lo importante.
@johnstejskal That’s pretty cool! I’d also recommend adding “coyote time”—the reverse case: after you step off a platform (now in the air), there’s a short buffer where jumping is still allowed. It’s key for preventing frustrating near-miss jumps right after leaving the ground.