The Disciple is intended to be a glass cannon kind of enemy: fast and deadly, but low HP and stun resistance.
As per your feedback, he got animation and FX upgrades to improve readability, and a small mechanical tweak. What do you think?
#pixelart#metroidvania#gamedev
Godrays are the coolest shit ever man. A hard requirement for any game to be good is that it has to have godrays in it. Games that don't have godrays aren't good
I just finished the initial version of my character template.
Which do you prefer for prototyping: colored or monochrome?
#aseprite#pixelart#gamedev#indiedev
@Liquor_Rich_@maks_ar1 I have a few extensions on my itch page that I use regularly:
https://t.co/XGGBDoX3eq
You should also check out the Aseprite community scripts collection. There are tons of useful extensions there depending on your workflow and what you're trying to do:
https://t.co/qKcstRDdP6
@gamekrazzy thanks man ๐ honestly, not much in my case
I usually just generate it and tweak the settings until I get the look I want. Here Iโm using the grass mode feature, and I mainly adjust the coverage percentage to control how many leaves get placed on the doodle.
@maks_ar1 Iโm using an Aseprite extension called Gentree. Basically, it randomly places leaf images onto the selected image (like my bush doodles).
Itโs kinda like using a custom brush + spray tool, but Iโm too lazy to do all that manually ๐