Agents can now create and animate sprites for your vibe coded game
> Connect any MCP capable agent
> Tell it what to make, it can do single requests or create multiple at once
> The agent can inspect the results, regenerate as needed
> You keep full control over quality and style
I've made a ton of game assets while testing SpriteCook, and decided to release them for FREE
It's a growing GitHub repo of animated pixel art characters, tilesets, and lots more. Hope they're useful to some of you
Everything's CC0, so do whatever you want with them
All made with SpriteCook. I also set up a page where you can browse everything, download what you like, or open the example to make your own https://t.co/ygD3bajhZf
GitHub repo below π
How to use SpriteCook & Godot to generate a game from scratch without coding or drawing
Great video by @LettaCorp where he shows the basics of how he created his game π
https://t.co/FQ5ZsMjEu4
@techinevolution 100% you can easily ask your AI to make something similar
It's just a simple addon in my ai asset generation app, so I can check directly w/o having to export or anything
added a small but powerful tool that lets me check if AI-generated textures are actually seamless
saves me a ton of time, because now I can verify it instantly instead of finding out later inside the game engine
@lingqukan@boona11 That's exactly what I've been experimenting with yes, first have it create the UI themed and relevant to your game. And then try to have it breakdown the individual elements
AI can now create full spritesheet animations in any style, and export directly to any game engine π₯
in this case I create a detailed tiny paladin character with 1 prompt
select all the animations I need, wait for generation, and export directly as a Roblox Studio project
More about how below π
Finally figured out how to create 8-directional character pose sheets consistently using GPT Image 2.0!
This generates the character from scratch, but you can also give a reference image first
Works okay for pixel art too, though detailed is more reliable
Full prompt belowπ
Use in Codex / ChatGPT:
"Create a single image showing the same character in 8 facing directions.
Subject: Anime style sorcerer woman
Layout:
- arrange the character in a 3x3 grid
- leave the center grid cell empty
- place exactly 8 full-body character views in the outer cells
- one character per cell
- each character centered in its own cell
- equal spacing between all characters
Critical orientation rule:
- every character must face outward away from the empty center cell
- each sprite must point toward its own outer edge or outer corner of the canvas
- interpret directions only relative to the image canvas, not the characterβs own left or right side
Exact facing directions by cell:
- top-left: back-left diagonal view, facing toward the upper-left corner of the image
- top-center: back view, facing straight toward the top edge of the image
- top-right: back-right diagonal view, facing toward the upper-right corner of the image
- middle-left: left side view, facing straight toward the left edge of the image
- middle-right: right side view, facing straight toward the right edge of the image
- bottom-left: front-left diagonal view, facing toward the lower-left corner of the image
- bottom-center: front view, facing straight toward the bottom edge of the image
- bottom-right: front-right diagonal view, facing toward the lower-right corner of the image
Very important visual distinction:
- the top row must show the back-facing set
- the middle row must show the side-facing set
- the bottom row must show the front-facing set
- bottom-center must clearly show the face and front of the outfit/body
- bottom-left and bottom-right must clearly be front diagonals, not back diagonals
- top-left and top-right must clearly be back diagonals, not front diagonals
Consistency requirements:
- all 8 views must show the exact same character
- keep the same clothing, colors, proportions, scale, and design details in every view
- keep the same silhouette and overall design in every view
- the front of the character must point in the exact direction assigned to each cell
- diagonal views must be true diagonal rotations
- do not mirror or duplicate views
- do not swap left and right directions
- each view must be full-body and clearly separated
Style:
- clean 2D game art
- non-pixel art
- smooth shapes
- simple cel shading
- readable silhouette
- plain or transparent background
- no text
- no labels
- no arrows
- no UI"
Someone made a game where ALL the plants can catch on fire π±π₯
So I asked them how they did it, and the workflow was suprisingly simple
> Generate a 5x5 grid of foliage
> Use as a reference to put them in burning state
> Animate the burning plants
> Slice the animation & implement in the engine
The prompt he used (Nano Banana 2):
"Create a set of small ground assets (grass variations, rocks, flowers, and simple foliage) 5 by 5 grid"
With this preset to get similar results:
https://t.co/iIWLiKp5cc
AI can create fully animated pixel art characters in under 2 minutes! β€οΈβπ₯
Just tell it your idea
Immediately playtest your character
Download spritesheets and vibecode a game
Here's how:
https://t.co/BwgRP6p6Ez