The first full release of the game is finally available at https://t.co/4Ay6GFueJ6. As stated in the release devlog, save data to skip past the content covered in the prologue is also available on the page for those who played the demo.
And here's the first early teaser for both of the projects I'm working on now - Project "DP" will follow on from Chimeric Violet in being mostly a VN with some RPG elements, while "AG" is something completely different, being a PS1-ish survival horror RPG.
Although only a few characters will be hinted towards in the early teaser that will be put up soon, it is planned that the next project's cast will be more balanced in terms of focus.
LRT: As a side-effect of the game being so focused on Iustirho, characters like Liesefranche and Telwas really weren't featured in enough art - the lack of a Liesefranche/Iustirho scene was a particular omission that was mentioned last year.
(cw/ blood)
Finally get to post this super fun comm for @chimericviolet's anniversary of their game's release! Thank you sm again for commissioning! ❤️
LRT: This is the first of several pieces done for the game's first anniversary - they'll be posted over the next few days, ending with a short teaser giving a brief early look at the next two related projects that are being worked on now.
This piece specifically seemed like a cute way to bring together the three characters working for Morgyrha - Yaldukra and Toghda had some additional art outside the main game CGs, but until now Thusythe had nothing.
Once again, thanks to everyone who's tried the game - further projects are now in progress, but it may still be some time before they're ready to reveal...
Now that all of the CGs have been uploaded here, you can get them all in less compressed quality through the link in this devlog. https://t.co/7lmqxIBIgX
To roughly coincide with the one-year anniversary of the demo first being released, here's the very last CG we have left to upload; the 'reverse fisting' scene from the Downstream ending - just before the obelisk violently erupts out of Iustirho. (art by @kienbiu)
@Napoleon_is_bae Ingame, the unlocked CGs can be viewed in the "Gallery" menu, which is part of the regular pause menu bound to the 'Esc' key. 'Esc' also works as the back button in things like battle menus.
Let's discuss eggs. I think this probably ended up being one of the more memorable of the game's CGs - although I'm not sure if it was this or the next one to be posted that gave us the 'anal birth' tag on VNDB... (art by @kienbiu)
@A00551876 If you'd prefer to see him in some less extreme situations, you'll be able to find a fair few more examples on our page and in the game itself.
@gay_boy_sexual The game has been available from the https://t.co/DQsDsxdggp page linked in this profile from July (https://t.co/4Ay6GFueJ6) - was that what you were asking?
Our next CG is the last to involve Orris - and includes a variant with his Downstream ending colour scheme. (art by @kienbiu) We've almost posted everything...
We're beginning to move into the remaining sets of CGs with the Upstream ending's drowning sequences - as before, further filtered variants of this piece are in the next tweet (art by @kienbiu).