Probably the most important milestone in Sculpt Mode so far.
Blender 2.90 has smooth detail propagation and unsubdivide in Multires. You can now import files, sculpt in all subdivision levels and use all tools to deform high resolution meshes preserving the details. #b3d#devfund
Here's a sneak peek at IR's AeonX 4D scan data processed using R3DS Wrap4D(Beta)! Captured with our 56x machine vision 60fps system (50GB/s!) The system is designed to capture human subjects for machine learning applications and VFX! https://t.co/tGnS6IaEFu
New operator to create simple subdivisions in Multires. With this feature, Catmull-Clark and Simple subdivisions can be combined in any order to sculpt on hard surface objects without manually smoothing the edges. #b3d#devfund https://t.co/tcC9zi292B
Multires Unsubdivide can rebuild all subdivision levels and displacements of basically anything. It works on meshes with non-manifolds, triangles, ngons, disconnected elements, and all triangles topology. #b3d#devfund
https://t.co/q13XatR0VW
Pose Brush Scale Mode
With this new deformation mode for the Pose Brush you can easily change the general proportions of a mesh.
It works like the regular Pose Brush, so it does not need any setup, masking or transform manipulators. #b3d#devfund
https://t.co/z3JTlalkdp
The Pose Brush now works on full character models with clothing and props in different meshes.
Everything is calculated in real time across all meshes. You just need to define a maximum distance to affect extra elements when deforming the base mesh. #b3d#devfund
New operator to initialize all Face Sets in a mesh at once.
It can create different Face Sets by mesh connectivity, material slots, face normals, UV seams, edge creases, sharp edges, edge bevel weights and face maps. #b3d#devfund
https://t.co/e6StS5a5Uc