@npceo_@RealSelimShady Thanks for the honest and open write up, Harvey. I am sorry things did not end up in a better place. Best of luck in your new venture.
The story here is not that a child beat young adult.
The real lesson here is mastery. In a fighting game with depth, those that take the time to master more scenarios than their opponent will win. Classic provides access to that. Modern does not.
These players were playing two completely different games. It should surprise no one.
the 10 year old being on classic while the teen/adult is playing on modern is frying me😭😭😭 modern players are never beating the lazy allegations ijbol (except for modern oomfs🩷 ily)
I am unfamiliar with the April controversy referenced in this post, but very curious to understand what is happening here. Pressure was very probably my favorite Roblox game.
Roblox just removed Pressure!!!
This is the final end of the biggest Roblox horror game.
I researched across X, Reddit, the web, and TikTok to find more information...
Here’s exactly what happened that caused Pressure to get removed:
Pressure is completely deleted from the platform today, not private and not under review.
>Some early posts said that but latest confirm it’s gone for good
>Some people said it's related to the drama back in April
The game page no longer exists, related UGC/clothing items are gone, and it doesn’t show in searches, continue lists, or recently played for anyone.
Players reported it vanishing mid-game.
Roblox hasn't said a word. No statement, no notice, no support thread. The community is left guessing.
What does it take for Roblox to delete a game with this much reach without a single sentence of reason?
The great Unreal Axis debate.
I always suspected that X axis was forward axis in Unreal because some of Epic's prior games were 2D side scrollers (Jazz Jackrabbit) and you always go forward to the right in those.
@TimSweeneyEpic can you confirm or is this just coincidence?
MINHA NOSSA SENHORA.
O Wan, modelo chinês, vai lançar uma nova versão.
Esse jogo de luta (estilo King of Fighters) no vídeo não tem "programação". Não tem engine.
É IA pura em tempo real, criando o vídeo conforme os usuários apertam os botões.
Real world interaction is definitely the promise of XR that cannot be realized on other platforms. No argument there!
But not every XR experience needs to lean on IRL interaction. Experiences such as the demoed here are also valid, and just the fact that the user can walk around the experience opens the door to new interactions that might not be doable (or as interesting) on a flat screen.
All that aside, my man point was meant to be “I thought I’d be making games.” 😢
I recently came across this 3D NES emulator that transforms classic games into AR experiences. Seeing retro titles break out of the flat screen and coming to life in your physical space adds an entirely new layer of immersion and nostalgia.
Sony is shutting down Bluepoint Games, the studio behind the Demon's Souls and Shadow of the Colossus remakes. Sony first acquired Bluepoint in 2021, and is now closing the studio less than 5 years later https://t.co/a7ODV0SzWi
• be Soichiro Honda
• born a blacksmith's son, despises school, loves the smell of oil
• 1936: spends his life savings developing a piston ring concept
• pitches it to Toyota; their engineers laugh at him
• out of 50 rings submitted, only 3 pass quality control
• Rejected.
• pawns his wife’s jewelry just to buy food and materials
• goes back to school at age 30 to learn metallurgy, gets bullied by younger students
• sits in the back, refuses to take exams, tells the professor: "A diploma won't feed me."
• finally perfects the manufacturing process, builds a factory
• 1944: US B-29 bombers destroy the factory.
• rebuilds it from the rubble
• 1945: Mikawa earthquake flattens it again.
• realizes the universe is telling him to stop
• sells the wreckage to Toyota, buys a giant tank of alcohol, and does nothing but drink for a year
• wakes up broke, sees his wife struggling to pedal her bicycle to the market
• has a spark of madness: finds a surplus radio generator engine and straps it to her bike
• it makes a "bata-bata" sound; neighbors beg him to make one for them
• founds Honda Motor Co. in a wooden shack
• 1954: company is near bankruptcy, but he announces he will enter the Isle of Man TT (the deadliest race on earth)
• "I pledge my entire heart and soul to win this race."
• goes to Europe, sees German engines are 3x more powerful, returns to Japan to work 18-hour days
• returns to the Isle of Man and dominates the 125cc and 250cc classes
• decides to build cars; Japanese Government (MITI) bans him
• "Japan doesn't need another car company. Stick to motorcycles."
• sends the government a furious letter: "I will do it anyway."
• enters Formula 1 in 1964 just to spite the bureaucrats
• 1973: US passes the Clean Air Act; GM and Ford say the standards are "impossible" to meet
• Honda buys a Chevy Impala, flies it to Japan, installs his CVCC engine heads on it
• flies it back to the US, passes the EPA test with flying colors
• humiliates the biggest car companies on earth with a fraction of their budget
• dies as the "Henry Ford of Japan"
Success represents the 1% of your work which results from the 99% that is called failure.
@PatrickBlank Cool. In addition to the flattening, we had another WPO shader that warped the weapon and character to emulate a different FOV, as you might with a 2 camera solution in a forward shading renderer.
Looking through old projects...
Some time ago, I was working on a project that was 1st person. Typical issue: weapons penetrating into walls when close. In a deferred pipeline, everything is rendered from one camera, so classic multiple camera and multi FOV tricks are problematic. Clever line trace and IK systems to animate arms and weapons out of the way were off the table.
I am sure that I am by far not the first to think of this, but my solution was to flatten the character along the camera's forward vector in a shader. Here it is viewed from 3rd person so you can see how it works. Fun.
#gamedev #unrealengine
Without the ability for the surface to change tactile response local to the virtual input, this is a horrendous idea.
"Standard controllers aren’t comfortable for everyone, Sony says"
Cool, so make a controller for nobody?
A solution in want of a problem.
They've lost the plot.
How much is this going to cost? $300?
https://t.co/RnfJ9zhcdW