@jordanbutfunny This Roadhog twerking .GIF was created by my friend Issa Herrera, an extremely talented animation student who JUST graduated. She really worked hard on making this Roadhog .GIF. PLEASE SHOW HER SOME LOVE!
https://t.co/Gqfin7XwGt
@jordanbutfunny This Roadhog twerking .GIF was created by Issa Herrera, an extremely talented animation student who JUST graduated. She really worked hard on making this Roadhog .GIF.
https://t.co/Gqfin7XwGt
Hello! #PortfolioDay π
I'm Anastasia aka ToiVarg freelance artist. Interested in Illustration, TTRPG, Book Covers and etc.
For contact βοΈ [email protected]
Hi #PortfolioDay ! My name is Colombe, and I'm a concept art student from France, graduating in July!
πΌ: https://t.co/WCWuGcDF7J
βοΈ: [email protected]
Enemy A.I. prefers to evade sideways if the attack is vertical or a lunge, with horizontal slashes it is safer to step backwards. A.I. also adapts depending on available space. #gamedev#indiedev#madewithunity
Okay hear me out.
A cozy game where you play as one of Sauron's Orcs just tending to your Warg farm, chopping trees down in the Old Forest, and smithing weapons for the fall of Rohan.
Here are the shots I animated for No Rest for the Wicked Trailer. (Music unassociated with the game). Thanks @danielpeixe76 and Luke Osborne for helping with polish after my leave π#WickedInside
#animtip! #animation when posing a stylized character from 3/4 sometimes we will do a 2D cheat to give the far side of the mouth corner more 'depth.' By forcing the opposite camera mouth corner back, we get a better silhouette on our mouth, and again, more graphic contrast!
Maya student Christopher Wong's head turn exercise shows off the character's personality with the body movement, wink, and nod!
Learn more about our Maya Workshop: https://t.co/S1BE2VRKZC
#autodeskmaya#maya3d#animationcareer