First, 🍜 Nour: Play With Your Food, from @_Teejay5 and crew, is plating on September 12!! (It's happening!)
Experience this experimental audiovisual treat on PS5/PS4, PC, and Mac.
And enjoy this fresh trailer… with a new, original song from @tobilou!
https://t.co/b9bd8dpDvM
Welp, the big cat is officially out of the bag: We are super proud (and, like, *really* excited) to be the new Agency of Record for the @stlzoo 🌈 🎀 🌎 ⭐
📱 mobile users can checkout a real-time fly-through animation like so
💻/🖥️ desktop users can navigate the course w/ WASD + mouse
😎 only VR users get the full gameplay experience
Above Par-adowski #WebXR Mini-Golf, out now ⛳🥳
Native-quality VR gameplay + UX on the web, open sourced & well-documented 🧾
Made by @paracreative w/ @threejs + @aframevr, hosted on @glitch, targeting @MetaQuestVR, with help from the WebXR community
https://t.co/vAT57rcxLn
Proud to release ZenCompress, a fine-grain GUI tool for KTX2 texture compression of @glTF3D assets created by @CHROME_noise & @paracreative w/ WebXR in mind
Cut size on disk/network by 2-4x & GPU memory use by 4-8x using ETC1S or UASTC per texture 🗜️🖼️
https://t.co/DtDfomXAtZ
After merging @glTF3D KTX2 texture compression into @aframevr, this week @paracreative will open source its GUI tool ZenCompress by our lead WebXR dev @CHROME_noise!
Easily bake KTX2 into your asset pipeline, toggle individual textures, pick ETC1S/UASTC & more 🖼️🗜️
Out 9/29...
Hear our immersive design, art & dev teams talking about our creative/technical processes on Fri!
@thatcarolinemay CD
@BiermannShelby AD
@CHROME_noise @zachdHixson Devs
@AyushmanJohri @colinfizgig 3D Art
+ come work w/ this crew:
https://t.co/vCHuWnbVE7
https://t.co/F5j3xpWmMi