@benstein can you tell me what email you used back then? i will genuinely check our archives for it! (i single-handedly answered every single support email back then โ it was exhausting โ so iโm dying to know.)
@YeloPikmin sorry to barge in but please try our โmotion reduction overlaysโ in big salon frame, or crosshair, or both! weโre very curious if they help people.
Earlier this year, we set up a special room in our office where people could sneak preview Big Walk with their friends. Almost 1,000 people came by.
We wanted the experience to be special, not just sitting at a screen. So we had some fun. Here's a look at the room's big finale.
In just six days, over one million of you have bought Big Walk, our co-op adventure about talking and walking.
We are so grateful that so many of you are spending time with our game. And we deeply appreciate your fanart, your streams, and your moments.
Thank you for playing.
Big Walk, of course, was the result of many years of hard work from a small team โ House Houseย โ with support from lots of others. Here's the full list of people who made Big Walk great! https://t.co/aKeugEPryC
@mareepgirl please try turning on our experimental โmotion reduction overlaysโ in settings and let us know if it helps! and consider widening the FOV!