The mightiest kaiju have gathered for the ultimate showdown!
Let the mayhem and mass destruction begin with Godzilla: Destroy All Monsters Melee Remastered, coming November 3rd. 💥
https://t.co/rZKp2KdrFo
@ericswheeler@jaqqardak@DokuGamesLTD Not just that but even if you can 3d model for example. Making assets itself can take a long time. So if you make the important stuff yourself it can make sense to just buy the simpler stuff and save the time to focus on other things.
@CroccinEveryday@IsThisA3DModel This is actually how I learned and it helped me learn quite fast. Also finding videos where they have their key presses showing on screen and just following along with what they're doing helped me learn the simple modeling tools very fast
@GeorgeCrudo@donovanmartin5 Unironicslly think Daniel kreuters anime character tutorial is probably the closest. That's what I followed to make my first char
finishing up the low poly on this project that I've been working on on and off for a while now, can't wait to do textures on this
#3d#3dart#3dcg#blender#blender3d#b3d
@IsaiahToth_Dev@BenjiGameDev This makes sense at first but when the execs and management don't understand the product they're making it results in a lot of issues. You can be the CEO of mcdonalds and know if your product is good or not by just tasting it.
@insanefrog What's cope is the fact that this post and most of the replies are assuming the answer to ops question was what the quote tweet in the screenshot. When it actually wasnt. And the op then went on to explain the method they're using to texture all the assets. This is just rage bait
@punishedrhoden@SuzukiAnni@insanefrog The flag references a color pallete textures that can be reused and shared among other models that use this same technique. It helps cut down the amount of textures the game uses and the memory textures use up. Even tho it results in some odd topo sometimes.
@Gabriel_GBR1933@SuzukiAnni@insanefrog This is a genuine art pipeline that some games utilize. There are "color pallete" textures that multiple models share and they have their uvs setup to cover certain colors.
The whole game actually utlizes this method and that's what the original post was referring to.
@nundulan@sean_gause@SlipperyFrog89 mirrors (reflections of dynamic objects) are a lot more complicated than reflections of static non-moving objects. In this case, its just a cubemap of the static environment, dynamic objects wouldn't show up in it unless via SSR, which doesn't show off camera stuff anyway
@fritzisonfire https://t.co/F1BFf8Sngl
Here's a ripstop texture that I scanned using my photometric stereo scanner. It's far from perfect, but I prefer it over anything else I've found so far.
@mawrneen@ankouno_ @valoois @DenseAsAFence@bryentmicheal@theserfstv It used to actually show the real dislikes but that got removed from YouTubers api so the extension couldn't fetch that Info anymore and it changed to just guestimating based off of other peope that have the extension
@henningsanden A lot of people have good answers to this but sometimes it depends. I worked on a project where each character asset has a lot of blend shapes for customization which resulted in each vertece essebtially compounding multiple times over in the amount of memory it took up
@airbagged1 Having one of your employees be the target of the next mass clickbait rounds of videos saying "x dev said this about the fans?!?" Is horrible optics for a studio so it's not uncommon to have fairly tight guidelines or restrictions on how devs interact with the community
@airbagged1 This is literally the case. As a dev, we are told that everything we say can and will be used against us. People will find something to be mad about if they want to be mad. So we are generally encouraged to not say anything about the games we work on.
@GetFitWithJared@CorpseKings I really think the answer is smaller studios working on smaller shorter games but there has to be restraint or else the workers overwork themselves to death to the benefit of the peope at the top
@GetFitWithJared@CorpseKings If you go into a big AAA project with a ton of passion for said project you're gonna get burned. Most things are out of your control. So it at least helps to take pride in and have passion for the things you have an influence over.