this decline in playercount has nothing to do with the lack of updates but instead an issue with how the gameplay loop has evolved
people fell in love with the first 1-2 month struggle of an extraction shooter and haven't been able to experience that since
removing ABMM and forcing wipe is the solution
Dispatch was nominated for Best Debut Indie Game for The Game Awards 2025!
And YOU can vote! So if you enjoyed your time with Dispatch, let your voice be heard ๐ฃ๏ธ
(Don't forget about the Players' Voice nomination, too.)
Vote for Dispatch โก๏ธ https://t.co/CSvIHn5iOR
Mfs doing all this without an FOV slider or a shoulder swap feature lmao i love playing with binoculars and being forced into right hand peeks peak game design
Daliban, your marching orders are to spam these images underneath every tweet that contains the deceptively edited bar graph of votes of the last four elections.
Everyone please RT this for maximum reach. This is how we correct lies, little by little.
Look at killcam right before he starts shooting at OP, he is aiming at guy on the other side of the pool.
Starts shooting, OP dives out and the aim assist is so busted it tracks enough for him to get a kill lmao
Inhuman reaction time btw, no MnK players can do this.
Casual FPS died once they put a more strict invisible ranked system in the unranked mode. Before this the ppl looking for competitive matches would play ranked.
Now with current SBMM pubs basically is ranked, therefore people play it like ranked.
Increase base sprint speeds to match Tactical Sprint speeds.
Remove Tactical Sprint animation.
Rework Double Time to be Lightweight instead.
Voila @Treyarch. You have a banger on your hands.
People that deny that this is literally just aim assist handing out a free kill are actually delusional and need help.
You can clearly fucking see the rotational pull, nobody's un-assisted aim on controller looks this wierd. Nobody would move their camera like that.
@NewEraZach@notblametruth No moving targets.
No hit indicators that show where shots land.
No practice courses for aim or movement.
Can't go into firing range with party, no 1v1 area.
No option to adjust attachments from within the range.
No option to see current guns stats from within the range.
@BirnoOCE@GiggleAutumn@GenericEdBoi I will gladly take anything that makes screenshots like this impossible to get moving forward.
I still wish they would just SIGNIFICANTLY reduce the uneccesary VFX but as a MnK player i'll take anything i can get.
@RWPH37@DirtyChump@PlayApex Controller consistently outperforms MnK.
25% of controller players out-aim 99.93% of mouse players.
Just to repeat and clarify:
1 in 4 controller players have accuracy matching that of a top 0.07% mouse aimer.