@mrtom492 I'll look, but I don't think I have the code anymore...you should look into vertex shaders!
In this case each vertex position is calculated with a lerp that goes from the original model's coords to the nearest cube, then the model gets replaced and the lerping goes back 0 to 1
This is still a work in progress...and gathering data is done manually, so it will not be always updated with the latest tokens...
Right now there are 13247 projects and 916477 tokens