i didnt really play P3 past like 10 hours of P3P or so but P4G is one of my favorite games of all time and now im
starting to understand where all of you were coming from
@daydenjaniels5 I feel like the issue is it tries to give formal characterization to one of its leads in a way that feels hollow instead of focusing on what it does best. It’s not that there isn’t characterization; it’s just that it feels cheap. The atmospheric dread is great.