I just open sourced my threejs prototypes I have been working on for the past month
- Poseidon (FFT ocean simulation)
- Gaia (procedural grass generation)
- Dryad (procedural tree generation)
- Tiamat (particle based fluid dynamics)
- Demiurge (tectonic based procedural planet generation)
I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities.
Everything you see is generated: no textures, no sprite sheets, no baked meshes.
hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders...
Source code :
https://t.co/tPXb9snKjs