Simple Champions and Frustration
I want to explain some of our thought process for why we think simple champions need to be strong (which can be frustrating) and why it’s important that we hold the line on this principle. Nerfing simple champions until complex champions are always better again is not a healthier state. But also don’t want to come off as being overly stubborn on these topics. They are important to the community and that makes them important to us.
To talk about Nasus and Viktor directly, it’s possible that we’ll nerf Nasus further and we’re also monitoring Viktor, but that case is less clear. Viktor can be frustrating, but that’s not a sufficient reason to nerf, but would be if he was also considered too powerful which doesn’t overwhelmingly seem to be the case currently.
1. Simple champions need to be strong at all skill brackets: They shouldn’t just be onboarding champions that become useless at higher skill levels. Simple champions need to have an aspirational path to mastery even in Elite and Pro play. Not all of them, but at least some.
If you’re playing a simple champ like Nocturne, seeing your champ played by the best players in the World can be invigorating and aspirational. If you grew attachment to a champ over your learning journey and then were suddenly told you couldn’t play your favorite champ because you got too good, that’s also not great either.
But it’s also important that at the peak levels of skill, that playing something harder pays off the mastery journey and in certain situations, have the edge over simpler champions. If Kiin mastering Nasus produced more value than mastering K’Sante, despite K’Sante having more options and mastery expression, the incentives would be wrong, but we don’t think that’s where it’s at today.
Not everyone has the time to play hundreds of games a year or wants mechanics to be their primary skill expression. If high-level success is only reserved for difficult champions, League becomes increasingly hardcore and less welcoming over time, especially with work, school, kids, etc.
Overall, we don’t think it’s the case that simple champions are the strongest things you can do in the highest skill brackets, even things like Nasus’ power level and frustration are going down in some regions day over day (though there’s disagreement about this in the East vs the West; in the East his performance and frustration at higher skill levels seems low, while the West think he’s still very strong); probably because the East is stronger at laning phase.
2. Difficult champions are often paid in agency: They have more ways to control a situation; choosing engagements, escaping ganks, pressuring risklessly, etc.
I linked one of my favorite memes for this (over 12 years old now…)
As recently as ~6 months ago, a common sentiment was that “200 years” champions had an answer for everything while simple champions could only hope to have a chance if the enemy misplayed. That is also a failure case. In some places the frustration is now closer to the reverse for simple champions. It is different, and change can be frustrating, but we think in localized pockets, this is correct and a value worth fighting for.
3. “My champ has to work so hard while Nasus just presses W”; Mechanically simple doesn’t mean simple to play well: Champs like Nasus, Viktor and Master Yi put more mastery into knowledge and strategy; matchups, wave states, jungle tracking, spacing, power spikes and commitment timing.
A lot of these simple champions can’t make up for a mistake by just escaping over a wall. But the opponent often just experiences one specific moment like “Nasus just pressed W and killed me, very skillful hehe xD”, “Viktor just poked me with point and click E”.
That’s undervaluing the holistic skill needing to be demonstrated to play these champions well. A lot of the time you can’t see all the difficult decisions these players are making to achieve success.
I’m not saying that they are similarly difficult overall, but just noting that it’s desirable that simple champions can beat difficult champions in many contexts, especially if the difficult champion doesn’t pilot well and that they’re making a lot of invisible decisions to get to that point. That feels like a fair tradeoff if when the difficult champion is piloted well (which includes a few mistakes) it can often win without much agency from the opponent.
Difficult champions are opt in, if you are playing a difficult champion, you’re opting into the higher pressure and burden to execute well to outplay some of the simple champions. You can’t do the difficult stuff to build a lead and then later expect to win without continuing to do the difficult stuff well.
4. Mastery curves change how power feels: Simple champions reach close to peak output quickly. When Nasus is strong, many Nasus players can consistently show you what strong Nasus looks like.
With Yasuo, Riven, Qiyana, Azir, etc., most players aren’t extracting anything close to the champion’s full power. Even a main with thousands of games often isn’t that far up the mastery curve because these champions are so difficult and the curves are so long.
So the majority of games you run into a difficult champion, their true power level is heavily underrepresented. A relatively inexperienced Nasus may already access most of what Nasus offers. So for us, simple champions tend to reliably feel strong when they’re overtuned and as a result, their fine tuning is especially important. Even small changes in power level can have dramatic effects.
So those are just some of the things we think about when making changes to these champions. We think power in simplicity is value worth fighting for. Let me know what you think about these and any additional places we can add clarity on or further discussions!