Hoy tuve el honor de compartir escenario con dos mujeres referentes de la industria del videojuego: @ritamonicag y Dacyl
Gracias por vuestro talento, vuestra trayectoria y por seguir abriendo camino para las próximas generaciones.
La industria es mejor, más diversa y más fuerte gracias a voces como las vuestras @CylGamesShow 💜💜💜
#MujeresEnLosVideojuegos #Gaming #WomenInGames
🚨 ¡Ya está en #Kickstarter uno de los videojuegos más prometedores del momento!
🎵⚔️ @shadeprotocolGM , es un Metroidvania 2D de cyber-fantasía donde la música, el código y el combate se fusionan. Alterna entre las formas DAWN y SHADE, utiliza Instrumentos como armas y reescribe la realidad para enfrentarte al Protocolo SHADE....
🔥 Si te gustan los Metroidvania apóyalo en Kickstarter ya !!!
https://t.co/kBly3D5nlF
🚨 La historia del videojuego español no puede quedar en el olvido.
Cinco Duros de @dvargaspardo lanza en Verkami una serie documental única: 43 años de historia, 37 entrevistas exclusivas y la voz de quienes construyeron la industria desde cero 🎮🇪🇸
Si creciste con el Spectrum, las recreativas o la Edad de Oro del software español, este proyecto también es tu memoria.
Apóyalo y haz posible la serie. 💛
https://t.co/cPfEimmRls
Heroes of Anirea⚔️ is a love letter to classic tactical #JRPG with handcrafted #pixelart coming soon to @Kickstarter ! 🟢
Assemble a team of heroes with unique skills and discover their stories! 🔥 Follow the campaign now and be the first to know when it goes live!
Link below 👇🧵
Ex Machina is no longer sci-fi. China has finally built it.
The company is AheadForm, founded in Shanghai.
The product is the world's most hyper-realistic robotic face.
Silicone skin you can't tell from human, 25 micro motors hidden underneath pulling the face into real expressions.
And RGB cameras embedded inside the pupils so when it looks at you, it actually sees you from where its eyes are.
They raised $28.5M to "give AI a head," which is also where the name comes from. AheadForm = a head form.
This is the opposite of where everyone else in robotics is focused.
Unitree, Figure, Tesla, Boston Dynamics: all about the body.
AheadForm chose the face because they think trust is the harder problem to solve, and trust gets decided at the face.
The reason nobody else has tried this is the "uncanny valley."
It's the creepy zone where a robot looks almost human but not quite, and looking at it just feels wrong even when you can't say why.
Most roboticists believed no amount of engineering could make a face realistic enough to escape it.
So they gave up and kept robots cartoonish on purpose: big anime eyes, exaggerated features, clearly synthetic.
But AheadForm decided to treat it as an engineering bug instead.
Add enough motors, tune the silicone, fix the timing, the valley closes.
And they're pulling it off.
A few crazy details about how this actually works:
1. The robot learns its own face in a mirror.
You put it in front of a camera, let it fire every motor randomly, and it watches what its face does and builds an internal map of "if I send command X to motor Y, my eyebrow does this."
Same exact process a human baby uses staring into a mirror. The robot teaches itself who it is by experimenting.
2. It predicts your smile 839 milliseconds before you smile.
By watching the micro-tells in your face that precede a smile, the robot starts smiling 0.8 seconds ahead, so its smile lands at the same moment yours does.
Most robot mimicry happens half a second late, which is exactly why it always feels artificial.
3. The pupils are the cameras.
When the robot makes eye contact, the gaze and the sensor are the same physical thing.
Most humanoid robots stick the camera on the forehead or chest, so they aren't actually looking at you when their eyes are pointed at you.
4. The founder, Yuhang Hu, did his PhD at Columbia under Hod Lipson.
Lipson is the guy who in 2006 built a four-legged robot that figured out it had four legs by experimenting with its own movement, nobody told it the body shape, it discovered it.
He has spent 25 years trying to build machines that know what they are.
AheadForm is that 25-year research arc productized.
5. NetEase Games already paid them to physically embody a fantasy video game character.
That opens up a brand-new category: robotics as the physical embodiment of fictional IP.
Every character-rich studio, Disney, Riot, Hoyoverse, Pokemon, Netflix, now has a question to answer about when their characters get bodies.
AheadForm believes whoever ships the first robot you'd actually want around your family wins.
That's the bet behind the most realistic robot face on earth.
Se viene Beat the Champions a PC y consolas ⚽️🇦🇷
El juego de fútbol que va a reunir por primera vez a todas las leyendas de la Selección argentina de la historia, está a la vuelta de la esquina.
SUMALO YA A TU WISHLIST 👉 https://t.co/ym0NI8JkHZ
Fecha muy pronto 🫢
🎮 ¡Este fin de semana, nos vemos en #MadGamesShow 2026! 🎮
Este 10 y 11 de abril, Madrid se convierte en el punto de encuentro del talento, la creatividad y la industria del videojuego, y por su puesto... ¡ahí estaremos! 🦾
Descubre los proyectos de nuestros alumnos 😉
ESAT-ÚNICA escuela española en el Top 10 mundial del ranking Production Excellence – Console Games de @TheRookiesCO
📍 9ª del mundo
✅Proyectos reales de estudiantes
❌Sin cadidaturas institucionales
❌ Sin rankings de pago
🏆1ª España 4ª Europa 5ª mundo
https://t.co/eWqr88uswc
ESAT-ÚNICA escuela española en el Top 10 mundial del ranking Production Excellence – Console Games de @TheRookiesCO
📍 9ª del mundo
✅Proyectos reales de estudiantes
❌Sin cadidaturas institucionales
❌ Sin rankings de pago
🏆1ª España 4ª Europa 5ª mundo
https://t.co/CWcm9VyNT4
Gracias, @GemAwardsInfo
Gracias por demostrar con hechos lo que muchos aún no entienden: la industria hispanohablante no necesita promesas vacías, necesita apoyo real.
Mientras algunos miran hacia otro lado, vosotros apostáis por la industria española y latinoamericana, le dais espacio, voz y reconocimiento. Eso es lo que la escena indie lleva años pidiendo: ayuda, visibilidad y compromiso de verdad. Gracias por el apoyo ayer a @4CatsGames@daloarstudios@aeternathegame@studiokobaGAME@stonelabstudio
Porque sí, tenemos talento de sobra para estar a nivel mundial. Lo que falta no es capacidad, es implicación.
O empezamos a remar todos en la misma dirección, o seguiremos viendo cómo se nos escapan oportunidades.
Grandes @PeterD_Games y @nazalaamenaza ,por no rendiros y por construir algo que muchos deberían estar observando… y aprendiendo.
Nos vemos en los Gem Awards 2026 💪🏻💪🏻💪🏻
@devolverdigital Hi DD!, this is our narrative adventure game with puzzles, classic feel, HD 2D frame to frame animation and a bestiary to be able to outwit Spanish mythological creatures.
https://t.co/T4f79nhkF0
🕯️ She wants to be a nun.
👹 First, she must outwit 13 Spanish folk creatures.
🧌💀👻🎭 Female ogres, soul processions, trapped ghosts, masquerades…
Legends of Castile is a point & click comedy where folklore bites back.
#TrailerTuesday
🔗 ⏬
✨🎮 Lo de #ElTardeodeMadridInGame fue mágico 🎮✨
Una de esas tardes que te recuerdan por qué amamos esta industria 💜
Gracias a @arilea y @vaquedu de
@OutBlueGames por compartir su talento y pasión 🫂
Gracias al público por hacerlo tan especial ❤️🩹🫂
Esto no se olvida… se vive en @MadridinGame 💜🎮
Don’t Shoot First & Lone McLonegan will be covered in the spring sale indie game showcase by the amazing @DevLand95213410
Tons of indie gems to discover 🤠
#indiegame#gamers#streamers