@Dixab140531 Sorry bro. Not worth the effort :/ maybe I could put together something in real engine but I’m far off from making something like that myself, I’m terms of having the proper assets
UE AS - Physics object system. Grab objects, rotate them around, and place them in their designated location.
I've made this before but this one is the most efficient and uses AngelScript (A C++ like scripting language)
@Hasan20571021 I haven’t really looked into the dialogue system. Maybe if I get motivated to get back into mc but I’m focusing on work /career stuff first and unreal engine second
Recently discovered AngelScript for UnrealEngine… time to recode my whole project and learn an entirely new way of coding things 🙃 it’s for the best tho it’s quite a bit more efficient than blueprint nodes
The trick is to force the engine to generate “mipmaps”, and then pass the opacity mask to a 1x1 render target which will automatically choose the highest level mipmap which the gpu already computes for you as the average pixel. Then you do the same for the UV map for the ratio
Power Wash Simulator inspired game mechanic in UE5. When the object is painted > 50% it fills out. The percent filled is dynamically calculated for any object you want to apply dirt to.
Took a while but put together a simple steam network host/client system with @godotengine not sure what the bandwidth limits are but simple 2 player movement seems pretty smooth
Started working on this chess datapack today from nothing and got importing from FEN and detecting what moves are valid :) next up is to try a minimax bot, total time (~8hrs)