Hey, we finally released our first playable version of our university project Repeat After Me.
A "Multiplayer" Game for Singelplayer: https://t.co/fU6dYCmI5R
Feel free to take a look and drop me some feedback!
#indiegame
@EggSaladStudios (5)
Think thats everything so far :D
For broad tests I use something like Itch and ask my friends, study colleagues, work colleagues etc. to play.
For focused test I turn to specific people. E.g. people who are really interested in narrative, when I am making a narrative game
@EggSaladStudios (4)
I'd recommend focus usertests if you want to test and flesh out specific features or areas of your game.
But it's also good to watch someone playing your game flow.
Hello all!
Happy #MondayMood !
Here is the latest in the world of #Soulcipher
We are almost done texturing up one of our new NPC. Meet Dot the scientist med shop ! Cheers!
@EggSaladStudios@ward_reuben As far as I experienced graphically you could achieve the same with both engines. I think in UE5 it's easier to instantly create "good" graphics but harder to customize it. In Unity it's harder to create "good" graphics but easier to customize it.