Software Engineer. 29yo. EN | ES.
Huge videogame passionate, creating is my dream :)
I will tweet about my journey and milestones as an independant gamedev.
@MatheusCrash1 Something is probably wrong with the shader. The parts you mention are the only textured parts of Crash's model. The rest are using vertex coloring, which is multiplied by the shader. So it's probably the shader or something lighting related.
(P.S sorry for the late response)
@andre_mc I'm honestly very impressed. I'm doing a way, waaay lower profile take on what you're doing (finding time to develop while having a full time job is... rough, you probably already know) and it's been a blast.
Congratulations on your commandable effort and impressive quality :)
On my quest for writing blogposts that nobody reads, I wrote a lenghty one about how I extracted assets from the original game and worked my way out to use them on Unity!
#Crash#CrashBandicoot#Unity#Unity3D#gamedev#indiedev#ps1#psx
https://t.co/Prg4xP42kt
I wrote an article explaining how I implemented what I call 'Soft Resetting' a Unity Scene, which I consider a pretty interesting topic. I used this on my demo.
#Crash#CrashBandicoot#Unity#Unity3D#gamedev#indiedev#ps1#psx
https://t.co/fOwyrY7KNr