@KrishnaY152841@vander_lane@AndersReiche you can check out the 2024 investor day. Also there's a some youtube videos on "Almost Human Academy" with Shai Wininger discussing their AI set up and goals
He's also proposing a tunnel below the 401, estimates reaching well beyond 100B. Anyone can see how this is ripe for more tolling and privatization.
As the saying goes: fool me once shame on you, fool me twice, shame on me.
Revisiting the 407 ETR #onpoli
Initial Concept (1970s–1980s): The idea of building a beltway or bypass north of Toronto dates back to provincial transportation studies in the 1970s. By the late 1980s, congestion on Highway 401 had become a significant concern
Is the convenience worth the cost? What do you think, Ontario?
Make your voice heard, please come out and vote Ontario.
Election day Feb 27, 2025 #onpoli
🔹 The Financial Accountability Office reports a projected $1.4 billion loss by 2030
🔹 That's about $175 million per year in lost revenue
🔹 The decision to accelerate the expansion cost $612 million – almost 3x the initial estimate!
📢 Ontario's Booze Shake-up: The Real Cost of Convenience 🍺🍷#onpoli
Did you know Ontario's move to allow alcohol sales in grocery stores comes with a hefty price tag! 💸
While we're enjoying grabbing our favorite drinks with our groceries, it's costing the province big time
@emilymkaplan A fix is simple. No team can play a line up in a playoff game that is more than than the salary cap of the regular season per game. Therefore Vegas can bulk up at the trade deadline, but they will have to sit players or go over the per game salary cap
Some Thoughts on the State of Web3 Gaming
People don't play games to earn money. Games are purely for entertainment and social. The real sweet spot for gaming x web3 is asset ownership, and that's it. Eventually those assets should be interoperable, but let's not get ahead of ourselves.
The steps for progress are: (1) asset ownership within a single game (right to buy/sell - you are an owner, not a renter); (2) interoperability across a single game IP (transfer skins from MW2 to MW3 to Black Ops, etc.); (3) interoperability between different games from a single publisher; (4) interoperability between different games from different publishers (this is a long long way away for many reasons, but a nice thought).
If web3 companies (or web2 publishers trying to enter the space) only build games with a focus on players earning money, then it just turns what is supposed to be entertainment into another job. The games also shouldn't focus on the ownership component - that's just a functionality, not a selling point - bc then you just get people grinding to accumulate assets under the lens that "one day these skins will be worth a lot." These web3 "games" are not fun and the 5 people trying to play games for the sake of not having to get a "real job" won't sustain those games' ecosystems. I hope more game publishers (whether new web3 studios or existing studios) take this approach to gaming. This is why CSGO skins are "OK" to gamers while web3 games are blanket-labeled as "bad," despite being conceptually identical.
Also we need to remove friction points - e.g., wallet requirements and/or asset token-gating to play games - but that's for another post.
Sharing this "Lil Vercetti" art piece by @SuperTrip64 because I really like how he and @0xGuavaGuy are approaching their game, SuperTrip Land. There are a few other games and publishers I am optimistic about, too.
The Bloomborne🫧
Evolved from the radioactive elements of the AVAs, they come to fight.
March 15th • Multiplayer AR Beta
Sign up: https://t.co/Z6k2z3fMMu