🎨 Big update for Van Gogh shooter #VibeJam2026!
✨ What's new:
🧨 Chromatic Grenade —throwable with splash damage
🛡️ Chromatic Field passive armour that pulses damage
⬆️ Both upgradeable with in-run currency
���️ New upgrades from Van Gogh
👾 New enemy types
@playinterlude
Worth noting this is built on @WorldLabs' Marble API for world generation, which is a brand new way to create games. That means it's going to be rough around the edges at times, but that's part of the journey 🌍✨
Tell the team what you think 👇
@playinterlude
The game is still actively being playtested and everyone is welcome to jump in! 🎮
Your feedback genuinely helps shape where this goes — the more people playing, the better it gets.
https://t.co/vajxnspUVo
I'm making a tiny RPG inspired by Gothic and old school dungeon crawlers.
Wishlist A Short Quest to support a couple of guys just trying to make indie games 🍻
OpenArt now lets you turn a single image into a persistent 3D world creators can direct with precise control.
Wide shots, top-down views, over-the-shoulder framing. All from the same environment, acting like a permanent virtual set.
Powered by the World Labs API. Learn more ↓
I asked 3 of my friends to send me pictures or descriptions of a nostalgic place from their childhood.
Then I recreated the rooms in @theworldlabs and created walkthrough videos for them.
Here's what it looked like when I stitched their rooms together.
Something like this would be a great gift for someone!
Lots of new features have been added to our demo, now available at:
https://t.co/oM2cCpjlOk
We’ll keep expanding the game with content and features requested by the community, so feel free to share feedback and suggestions!
PlayCanvas is making it possible to turn Gaussian splats into videogames. Today's update to splat-transform solves collision.
Stats for this scene:
🖼️ Splat: 16.2MB
🧊 Voxel Collision: 1.5MB
Splat link 👇
supersplat
3D Gaussian Splat Editor
https://t.co/JJmjv2YUGc
The SuperSplat Editor is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
I finally finished my Gaussian Splat based FPS demo.
It's a @playcanvas project, runs in a browser. On a real photoscan. With physics, baked lighting, pathfinding NPCs.
Here's how 👇