@cymbalmonkey115 Normally the rotation lock is removed the first time you click. The game still has a lot of bugs yes, it's a three.js/javascript browser game so it's challenging to make it work on all browsers and OS, plus we're more limited performance-wise. But we'll work to fix them!
Lots of new features have been added to our demo, now available at:
https://t.co/oM2cCpjlOk
We’ll keep expanding the game with content and features requested by the community, so feel free to share feedback and suggestions!
Update: we've entered @theworldlabs WorldJam hackathon!
Remember that you can still play our VibeJam game "Van Gogh's Starry Nightmare". A lot more is coming very soon, stay tuned!
Link to the game: https://t.co/MZQhLULmoD
Summer vibes ☀️🍃🐱
Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead of isolated frames.
World Jam ends this weekend! There’s still time to build something magical with Marble. More info 👇
Thread on our submission to the VibeJam hackathon!
-All worlds build with @theworldlabs Marble API/
-All mesh built with @MeshyAI
-Built entirely with Claude and of course @moltbloxfun
With the upcoming tools our users will be able to build games like this in a few hours!
A few days late, a thread on my submission for the VibeJam hackathon organized by @levelsio:
"Van Gogh's Starry Nightmare", a short FPS-Adventure game with a spooky twist on the painter's iconic style.
The goal was to try to showcase what is possible to do by using existing 3D GenAI models, in particular the 3DGS (Gaussian Splat) world generation by @theworldlabs. I also used @MeshyAI, @threejs and @sparkjsdev.
Overall, I was impressed by the existing tools capabilities. Although it takes some efforts to get something playable, we can already create very interesting things with the existing models.
I think we're not too far from a solo dev being able to build an entire Skyrim-style RPG in a few days/weeks, just by prompting and directing a bunch of agents to generate assets and gameplay. All the pieces are coming together!
More details on the process🧵👇
In today’s update:
- Object import and rendering, with support for placing objects within the splat scene
- NPC AI implementation using NavGraph-based navigation
- First-person combat system (shooter)
- Fully featured dialogue and quest system, including a node-based editor for dialogue trees and quest design
More features coming soon, along with an important announcement, stay tuned!
🚀 New update in our world builder:
-Marble API v1.1 now enabled, allowing much higher quality world generation
-first-person controller with physics, camera bob, sound effects
-fully working portal rendering system!
👉 Portals are created automatically when linking two worlds in the world graph
A lot more coming this week, stay tuned!