Why everytime I feel I’ve achieved a pretty good level with AI that’s inline with current KOL posts, I open X and they are then all posting next level results the next day!
😭😭😭
And..whilst I managed to get great looking characters, I decided to work on a fantasy mod kit. Took 2hrs to get tree roots to a finish I liked! But proud of the result
So happy! 28k full character mesh, with 10k of that on the face
If you've ever used @tripoai you'll know full character renders evenly distribute the triangles, so getting clean facial details is hard, even more so when sub 30k tris
So what ya do? Well ya cut of their heads and render them then decimate, and reattach (though in this video ,forgot to attach her ponytail!)
Curious now to see how consistently well I can do this with my other characters and what LoD I can really get
https://t.co/zJ2Y83yNHB
Merging few ideas to create this little concept game.
Still don't know which type of game I'm really passionate about to make =/
https://t.co/i0hx1h8HMj
just a little tech test to see if I can create a swam and think it turned out pretty well - its in three.js so all the plumbing is there
Didn’t take long at all! Think creepy crawlies are easy for AI as basic skeleton pedal movements are fairly rigid
Will try for more complex one next - though first things first. Makes this low poly and then have a swarm of them 😉
finally getting somewhere with my in-house tool for going from concept to fully rigged + prop attachment for a game I'm working on
Needs more work - but damn...looking forward to see how the next 3 characters turn out
(It's a deliberate 30k triangle count for Scout hence not looking the greatest)