Did my very first build in public stream today for 0 live viewers and 0 post show viewers today!
https://t.co/pa4cfK4dJd
Will spend some time getting the pacing right, but a good solid overview of the product and the goals of the product.
For the first time in months I reached my claude max weekly limit on a Saturday. Then I upgraded to the $200 package last week and Im again at 95%... its 4 times more usage??
Opus 5.5 may be cheaper per token but it feels like it uses more tokens per prompt.
Spent 10k on higgsfield last month. Thinking of vibecoding my own platform and plugging in the actual API's to save money. Has anyone done this and how did it go? Or are there other platforms out there that are cheaper?
I've uploaded about 13 free components on Codebub today. Install it with npm.
Should drive some product inspiration for discounts, events companies, checkout pages.
I'll put up quite a bit over the next week, so keep notifications on!
I've never built a game before!
I don't know what I'll do with it, it's just a fun one whilst testing Codebub, but it's so cool.
Was developing with a CSS 2d + webgl combo, but I've decided to move onto Godot for more dynamic physics and ragdoll effects.
Will launch on web
Something I'm learning from streaming to YouTube without promoting it, is the low trust there is in new creators.
I know there's many variables in driving organic traffic but I find it interesting that 12 impressions is the exposure I received with a 50% CTR on a near top of funnel topic.
I'd think an unoptimized video would still receive a minimum of 50 impressions to test interest and engagement, but I'm very new to the YouTube space.
My three assumptions;
a) YouTube can't review live content prior so it's less likely to expose an audience to a new untested creator
b) Because the streams are long, youtube prioritises a % watched basis over time spent watching.
c) Semi-faceless or faceless is less ideal (camera coming today)
I'm going to try launch a few pre-recorded shorts and short videos to see the difference in exposure.
Any insight?
New receipt component launching later today, tear to checkout. Great for ecom brands.
All components will be launched in the codebub components page later today! just copy and customise for your own site with claude
Built an amazing lanyard component for events companies to integrate completely free with react and webgl
Component will be dropped a little later on codebub dot com
Building a library of unique components on codebub
I'll just keep posting components and react elements you can use as inspiration and build into your own products with Codebub.
Iphone for product demos, box for ecommerce ux, lanyard for events ux. have fun.
Follow for more
Day 2 of building in public.
Testing codebub by building out a stickman game. Not sure what it'll turn into yet but having fun.
The streams act as a diary for developing the codebub platform and eventually selling it!
Thank you to all the early supporters. all 5 of you!
Introducing Claude Haiku 5.5: the cheapest, fastest, and most capable small model weβve ever released.
On average, it costs around 75% less to run than Claude Haiku 4.5.
The idea is to create a simple introduction to multi agent coding and gamify the whole experience.
This is a bit of a passion project right now, relatively early in development but I'm releasing a beta version over the next few weeks.
Join the waitlist!
https://t.co/YIiOPVC1EV