The Attribute Transform Constraint now has a working build you can play around with: https://t.co/yzYS0oJFwM
Feedback is welcome in the PR: https://t.co/JY45yvqE3q
#b3d#geometrynodes
@Trinumedia@Cartesian_C This sounds awesome ! I been struggling to drive an armature from geometry nodes , I'm using it to move an actual robot with it, would be great to check it out !
Initial support for gizmos has been added to #GeometryNodes. This allows creating intuitive controls for node groups and geometry nodes modifiers that are shown in the 3D viewport. #b3d#devfund
@AlokAhluwalia How do you make it make the division on every face when using on a mesh? got the previous one working but im lost on separating each face.