Can a backend developer build a mobile game with zero prior experience? 🤔
We ran that experiment at @codemaskcom and the result was honestly surprising!
Using only Codex 5.3 and Claude, a single developer shipped a full mobile game built with React Native, Skia, Reanimated, and Uniwind.
He didn’t write or modify a single line of code‼️
UI and graphics came from stock assets.
Music was generated with @ElevenLabs .
The app is already live on the stores and ready to play.
This is what AI-assisted development actually looks like 🤯
Unistyles 3.0 was just released and the creator, @jpudysz, shared thoughts about when to use it (and how):
◆ When performance is critical
◆ When you need powerful, type-safe theming
◆ When you’re building for every screen
◆ When you're building a Universal App with Expo Router
◆ When you're tired of component boilerplate
Check out the blog post to learn more about what's new in Unistyles 3.0 and how to use it with Expo apps↓
Announcing the first stable release of Unistyles 3.0! 🥳
After a full year of development, it's finally here! It was a challenging but insightful process that opened my eyes to new possibilities.
I also want to share some updates about my support for Unistyles 2.0 👇🏼
Blog post: https://t.co/XDzERMRVAA
Documentation: https://t.co/7wbhEFTEQa
Github: https://t.co/NSIHXkotk0
Took me a while due to multiple factors, but I guess we now have an unofficial React Native module for @Adyen payments! 🦸♂️
Built on top of @expo native modules and views, it supports Tap to Pay on iOS and Android, offline and online TerminalSDK communication, and much more 😇
I've finally resolved the issue that occurred when Unistyles and React Compiler were used together. The release candidate for Unistyles 3.0 is approaching! 🦄🎉
stan-js deserves more popularity! 🚀
Your app can achieve excellent performance with persistence, reactivity, dev tools, and much more with literally zero boilerplate!
Check it out now:
https://t.co/jnpbonYX54
Update on Unistyles 3.0:
- I'm currently focusing on creating the beta version for iOS
- I've migrated most of the old code to Nitro Modules
- I'm nearly finished converting the Obj-C code to Swift
- I'm still figuring out the best approach to reference the user theme from C++
- I have the first version of a parser in C++ that can handle all existing features of Unistyles 2.0 and compound variants
- The initial benchmarks look great, but I need to integrate everything to run thorough tests again
🦫 stan-js 1.4.1 is released! 🚀
This update fixes a common issue with react-compiler. Previously, you had to break one of the React hook rules to use Scoped Store. With the new syntax, it's error-free!
You can check our NextJS example https://t.co/Qz9Ma09D28
🎉 Exciting news! stan-js library just hit above 100 stars on GitHub! 🌟 Huge thanks to everyone who supported us. If you haven't checked it out yet, dive in here: https://t.co/sKp1PUl8TB 🚀
stan-js 1.4 just landed 🦫. It introduces little but handy new feature: you can now pass dependency array as the second argument, and the callback will be fired whenever something changes (similarly to useEffect)
Don't sleep on Unistyles!
I've just released the first 2.8.0 RC. It includes a complete rewrite of the native code, insets, and a lot of new features. I will announce them soon 🚀
https://t.co/3lbC85ORfC