@davepl1968@LinusTech I know this isn't your decision or problem, but I thought you might be sympathetic to the complaint. Love the videos, keep them up!
@davepl1968@LinusTech@davepl1968 Something that irks me is that the file copy progress dialog is so nice-looking but not available to developers to easily implement their own using that progress bar. OFD and SFD, etc. are available, why not the progress dialog?
@SystemZee Grief detection... keep track of the number of items dropped by a player's actions (either dropping or breaking chests) and detect tnt/flint/lava within certain time limit. After certain number of items dropped, cool-down period it implemented requiring user to wait
@henrikkniberg Get up
Get coffee
Go to job
Have boring meeting (with manager Rob)
Hang around at front desk
Tell you sweater look nice
Offer buy you soda
Bring you cup, bring you ice
@LogicalGeekBoy Logicesque...just build stuff that looks good. I think too much work fitting into a "theme" makes it tiring, both for you and the viewer. Seeing your personality come through rather than a personality(theme-based) you are trying to portray is is more inspiring to me than roleplay
@LogicalGeekBoy You could do themed regions... Western, Looney Toons/Comic, Medieval, Modern, Post Industrial/Apocalyptic, Runes, etc.
The farms/builds could be placed in the region that is thematically consistent (either practically or with newly generated lore for the world) with the build.
@_SynapseLapse_ @davepl1968 Seems like "Do Something" would execute exactly once every time, instead of once for each of the object's length... no?
Early in my code-learning days it always frustrated me that the compiler (pascal at the time) would say "you forgot a semicolon *here*". Put it there for me!?!